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18 changed files with 600 additions and 476 deletions

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.gitignore vendored Normal file → Executable file
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@ -1,5 +1,8 @@
# v0.1 # v0.1
## v0.1.3
- Minor improvements
## v0.1.2 ## v0.1.2
- Block DOS attack in the parser - Block DOS attack in the parser

16
Makefile Normal file
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@ -0,0 +1,16 @@
NAME=`ls -d src/*/ | cut -f2 -d'/'`
all: deps_opt test
test:
crystal spec
deps:
shards install
deps_update:
shards update
deps_opt:
@[ -d lib/ ] || make deps
doc:
crystal docs
.PHONY: all run build release test deps deps_update doc

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@ -1,16 +1,20 @@
# rollable # rollable
TODO: Write a description here Roll and parse dices
## Installation [![travis](https://travis-ci.org/Nephos/crystal_rollable.svg)](https://travis-ci.org/Nephos/crystal_rollable) Works with crystal v1.0.0
## Installation
[![travis](https://travis-ci.org/Nephos/crystal_rollable.svg)](https://travis-ci.org/Nephos/crystal_rollable)
Add this to your application's `shard.yml`: Add this to your application's `shard.yml`:
```yaml ```yaml
dependencies: dependencies:
rollable: rollable:
github: Nephos/crystal_rollable git: https://git.sceptique.eu/Sceptique/rollable
branch: master
``` ```
@ -19,7 +23,8 @@ dependencies:
```crystal ```crystal
require "rollable" require "rollable"
Rollable::Roll.parse("2d6+4").test # => roll 2 dices and add 4 to the sum Rollable::Roll.parse("2d6+4").test # => Roll 2 dices and add 4 to the sum
Rollable::Roll.parse("!1d20 + !1d8").test # => Exploding dices
``` ```
@ -29,7 +34,7 @@ TODO: Write development instructions here
## Contributing ## Contributing
1. Fork it ( https://github.com/Nephos/crystal_rollable/fork ) 1. Fork it ( https://git.sceptique.eu/Sceptique/rollable/fork )
2. Create your feature branch (git checkout -b my-new-feature) 2. Create your feature branch (git checkout -b my-new-feature)
3. Commit your changes (git commit -am 'Add some feature') 3. Commit your changes (git commit -am 'Add some feature')
4. Push to the branch (git push origin my-new-feature) 4. Push to the branch (git push origin my-new-feature)
@ -37,4 +42,4 @@ TODO: Write development instructions here
## Contributors ## Contributors
- [Nephos](https://github.com/Nephos) Arthur Poulet - creator, maintainer - [Sceptique](https://git.sceptique.eu/Sceptique) Arthur Poulet - creator, maintainer

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@ -1,7 +1,9 @@
name: rollable name: rollable
version: 0.1.2 version: 1.0.0
crystal: 1.0.0
authors: authors:
- Arthur Poulet <arthur.poulet@mailoo.org> - Arthur Poulet <arthur.poulet@sceptique.eu>
license: MIT license: MIT

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@ -5,7 +5,7 @@ describe Rollable::Dice do
d.min.should eq 2 d.min.should eq 2
d.max.should eq 40 d.max.should eq 40
d.average.should eq 21 d.average.should eq 21
expect_raises { Rollable::Dice.new 1001, 20 } expect_raises(Exception) { Rollable::Dice.new 1001, 20 }
end end
it "details" do it "details" do
@ -41,12 +41,15 @@ describe Rollable::Dice do
Rollable::Dice.parse("-1d6").min.should eq -6 Rollable::Dice.parse("-1d6").min.should eq -6
Rollable::Dice.parse("-1d6").max.should eq -1 Rollable::Dice.parse("-1d6").max.should eq -1
Rollable::Dice.parse("-1d6").count.should eq 1 Rollable::Dice.parse("-1d6").count.should eq 1
Rollable::Dice.parse("!1d6").count.should eq 1
Rollable::Dice.parse("!1d6").min.should eq 1
Rollable::Dice.parse("!1d6").max.should eq Rollable::Die.new(1..6, true).max
end end
it "parse (error)" do it "parse (error)" do
expect_raises { Rollable::Dice.parse("yolo") } expect_raises(Exception) { Rollable::Dice.parse("yolo") }
expect_raises { Rollable::Dice.parse("1d6+1", true) } expect_raises(Exception) { Rollable::Dice.parse("1d6+1", true) }
expect_raises { Rollable::Dice.parse("--1d4") } expect_raises(Exception) { Rollable::Dice.parse("--1d4") }
end end
it "consume" do it "consume" do

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@ -3,7 +3,8 @@ describe Rollable::Die do
Rollable::Die.new(1..20).should be_a(Rollable::Die) Rollable::Die.new(1..20).should be_a(Rollable::Die)
Rollable::Die.new(10..20).should be_a(Rollable::Die) Rollable::Die.new(10..20).should be_a(Rollable::Die)
Rollable::Die.new(20).should be_a(Rollable::Die) Rollable::Die.new(20).should be_a(Rollable::Die)
expect_raises { Rollable::Die.new(1001) } Rollable::Die.new(20, true).should be_a(Rollable::Die)
expect_raises(Exception) { Rollable::Die.new(1001) }
end end
it "min, max, average" do it "min, max, average" do
@ -13,6 +14,9 @@ describe Rollable::Die do
Rollable::Die.new(1..20).min.should eq 1 Rollable::Die.new(1..20).min.should eq 1
Rollable::Die.new(1..20).max.should eq 20 Rollable::Die.new(1..20).max.should eq 20
Rollable::Die.new(1..20).average.should eq 10.5 Rollable::Die.new(1..20).average.should eq 10.5
Rollable::Die.new(1..20, true).min.should eq 1
Rollable::Die.new(1..20, true).max.should eq 80
Rollable::Die.new(1..20, true).average.should eq (10.5*0.05**0 + 10.5*0.05**1 + 10.5*0.05**2 + 10.5*0.05**3).round(3)
end end
it "test" do it "test" do
@ -20,6 +24,7 @@ describe Rollable::Die do
min = rand 1..10 min = rand 1..10
max = rand min..20 max = rand min..20
((min..max).includes? Rollable::Die.new(min..max).test).should eq(true) ((min..max).includes? Rollable::Die.new(min..max).test).should eq(true)
((min..max*Rollable::Die::EXPLODING_ITERATIONS).includes? Rollable::Die.new(min..max, true).test).should eq(true)
end end
end end
@ -27,18 +32,25 @@ describe Rollable::Die do
Rollable::Die.new(1..20).like?(Rollable::Die.new(1..20)).should eq true Rollable::Die.new(1..20).like?(Rollable::Die.new(1..20)).should eq true
Rollable::Die.new(1..20).like?(Rollable::Die.new(-20..-1)).should eq true Rollable::Die.new(1..20).like?(Rollable::Die.new(-20..-1)).should eq true
Rollable::Die.new(1..20).like?(Rollable::Die.new(1..10)).should eq false Rollable::Die.new(1..20).like?(Rollable::Die.new(1..10)).should eq false
Rollable::Die.new(1..20, true).like?(Rollable::Die.new(1..20, false)).should eq true
end end
it "negative?" do it "negative?" do
Rollable::Die.new(1..20).negative?.should eq false Rollable::Die.new(1..20).negative?.should eq false
Rollable::Die.new(-1..20).negative?.should eq false Rollable::Die.new(-1..20).negative?.should eq false
Rollable::Die.new(1..-20).negative?.should eq false
Rollable::Die.new(-1..-20).negative?.should eq true Rollable::Die.new(-1..-20).negative?.should eq true
Rollable::Die.new(1..20, true).negative?.should eq false
Rollable::Die.new(-1..-20, true).negative?.should eq true
end end
it "fixed?" do it "fixed?" do
Rollable::Die.new(1..20).fixed?.should eq false Rollable::Die.new(1..20).fixed?.should eq false
Rollable::Die.new(1..1).fixed?.should eq true Rollable::Die.new(1..1).fixed?.should eq true
Rollable::Die.new(20..20).fixed?.should eq true Rollable::Die.new(20..20).fixed?.should eq true
Rollable::Die.new(1).fixed?.should eq true
Rollable::Die.new(1..20, true).fixed?.should eq false
Rollable::Die.new(1, true).fixed?.should eq true
end end
it "reverse" do it "reverse" do
@ -46,12 +58,16 @@ describe Rollable::Die do
Rollable::Die.new(1..20).reverse.max.should eq -1 Rollable::Die.new(1..20).reverse.max.should eq -1
Rollable::Die.new(1..1).reverse.min.should eq -1 Rollable::Die.new(1..1).reverse.min.should eq -1
Rollable::Die.new(1..1).reverse.max.should eq -1 Rollable::Die.new(1..1).reverse.max.should eq -1
Rollable::Die.new(1..20, true).reverse.min.should eq -20
Rollable::Die.new(1..20, true).reverse.max.should eq -4
end end
it "to_s" do it "to_s" do
Rollable::Die.new(1..20).to_s.should eq "D20" Rollable::Die.new(1..20).to_s.should eq "D20"
Rollable::Die.new(2..2).to_s.should eq "2" Rollable::Die.new(2..2).to_s.should eq "2"
Rollable::Die.new(2..4).to_s.should eq "D(2,4)" Rollable::Die.new(2..4).to_s.should eq "D(2,4)"
Rollable::Die.new(1..20, true).to_s.should eq "!D20"
Rollable::Die.new(2..4, true).to_s.should eq "!D(2,4)"
end end
it "cmp" do it "cmp" do
@ -84,5 +100,8 @@ describe Rollable::Die do
((Rollable::Die.new(1..4) <=> Rollable::Die.new(1..4)) == 0).should eq true ((Rollable::Die.new(1..4) <=> Rollable::Die.new(1..4)) == 0).should eq true
((Rollable::Die.new(2..3) <=> Rollable::Die.new(1..4)) < 0).should eq true ((Rollable::Die.new(2..3) <=> Rollable::Die.new(1..4)) < 0).should eq true
(Rollable::Die.new(2..6) == Rollable::Die.new(4..4)).should eq false (Rollable::Die.new(2..6) == Rollable::Die.new(4..4)).should eq false
# TODO: (Rollable::Die.new(1..20, true) == Rollable::Die.new(1..20, false)).should eq false
# TODO: (Rollable::Die.new(1..20, true) > Rollable::Die.new(1..20, false)).should eq true
end end
end end

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@ -8,17 +8,31 @@ describe Rollable::Roll do
r.min.should eq 5 r.min.should eq 5
r.max.should eq 24 r.max.should eq 24
r.average.should eq 14.5 r.average.should eq 14.5
10.times do 100.times do
(5..24).includes?(r.test).should eq true (5..24).includes?(r.test).should eq true
end end
end end
it "initialize exploding" do
r = Rollable::Roll.new [
Rollable::Dice.new(1, 6, true),
]
r.should be_a Rollable::Roll
min = 1
max = 6*Rollable::Die::EXPLODING_ITERATIONS
r.min.should eq min
r.max.should eq max
100.times do
(min..max).includes?(r.test).should eq true
end
end
it "test (details)" do it "test (details)" do
r = Rollable::Roll.new [Rollable::Dice.new(2, 6), Rollable::Dice.new(1, 4)] r = Rollable::Roll.new [Rollable::Dice.new(2, 6), Rollable::Dice.new(1, 4)]
r.min_details.should eq([1, 1, 1]) r.min_details.should eq([1, 1, 1])
r.max_details.should eq([6, 6, 4]) r.max_details.should eq([6, 6, 4])
r.average_details.should eq([3.5, 3.5, 2.5]) r.average_details.should eq([3.5, 3.5, 2.5])
10.times do 100.times do
t = r.test_details t = r.test_details
(1..6).includes?(t[0]).should eq true (1..6).includes?(t[0]).should eq true
(1..6).includes?(t[1]).should eq true (1..6).includes?(t[1]).should eq true
@ -40,10 +54,12 @@ describe Rollable::Roll do
r1.should be_a(Rollable::Roll) r1.should be_a(Rollable::Roll)
r1.min.should eq 6 r1.min.should eq 6
r1.max.should eq 16 r1.max.should eq 16
(Rollable::Roll.parse("!2d6+4").average > Rollable::Roll.parse("2d6+4").average).should be_true
end end
it "parse (error)" do it "parse (error)" do
expect_raises { Rollable::Roll.parse("yolo") } expect_raises(Exception) { Rollable::Roll.parse("yolo") }
Rollable::Roll.parse("yolo") { |_| true } rescue fail("must be catch in block")
end end
it "parse (more)" do it "parse (more)" do

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@ -1,6 +1,6 @@
require "./rollable/*"
module Rollable module Rollable
class ParsingError < Exception class ParsingError < Exception
end end
end end
require "./rollable/*"

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@ -3,119 +3,125 @@ require "./is_rollable"
require "./die" require "./die"
require "./fixed_value" require "./fixed_value"
module Rollable # Not a front class. It is used to represent a tuple of die type and die amount
# A `Dice` is a amount of `Die`. #
# It is rollable exactly like a classic `Die` # A `Dice` is a amount of `Die`.
# # It is rollable exactly like a classic `Die`
# It is also possible to get the details of a roll, using the methods #
# `.min_details`, `.max_details`, `.average_details`, `.test_details` # It is also possible to get the details of a roll, using the methods
# `.min_details`, `.max_details`, `.average_details`, `.test_details`
#
# Example:
# ```
# d = Dice.parse "2d6"
# d.min # => 2
# d.max # => 12
# d.average # => 7
# d.min_details # => [1, 1]
# d.test # => the sum of 2 random values between 1..6
# ```
class Rollable::Dice < Rollable::IsRollable
MAX = 1000
@count : Int32
@die : Die
getter count, die
def initialize(@count, @die)
check_count!
end
# Create a `Dice` with "die_type" faces.
def initialize(@count, die_type : Int32, exploding : Bool = false)
@die = Die.new(1..die_type, exploding)
check_count!
end
private def check_count!
raise ParsingError.new "Cannot more than #{MAX} dice (#{@count})" if @count > MAX
if @count < 0
@count = -@count
@die.reverse!
end
self
end
def count=(count : Int32)
@count = count
check_count!
end
def clone
Dice.new(@count, @die.clone)
end
delegate "fixed?", to: die
delegate "negative?", to: die
# Reverse the `Die` of the `Dice`.
# #
# Example: # Example:
# ``` # ```
# d = Dice.parse "2d6" # Dice.parse("1d6").reverse # => -1d6
# d.min # => 2
# d.max # => 12
# d.average # => 7
# d.min_details # => [1, 1]
# d.test # => the sum of 2 random values between 1..6
# ``` # ```
class Dice < IsRollable def reverse : Dice
MAX = 1000 Dice.new -@count, @die
@count : Int32 end
@die : Die
getter count, die def reverse!
@die.reverse!
self
end
def initialize(@count, @die) {% for ft in ["min", "max"] %}
check_count! def {{ ft.id }} : Int32
end @die.{{ ft.id }} * @count
end
# Create a `Dice` with "die_type" faces. def {{ (ft + "_details").id }} : Array(Int32)
def initialize(@count, die_type : Int32) @count.times.to_a.map{ @die.{{ ft.id }} }
@die = Die.new(1..die_type) end
check_count! {% end %}
end
private def check_count! # Roll an amount of `Dice` as specified, and return the sum
raise ParsingError.new "Cannot more than #{MAX} dice (#{@count})" if @count > MAX def test : Int32
if @count < 0 @count.times.reduce(0) { |r, l| r + @die.test }
@count = -@count end
@die.reverse!
end
self
end
def count=(count : Int32) # Roll an amount of `Dice` as specified, and return the values
@count = count def test_details : Array(Int32)
check_count! @count.times.to_a.map { @die.test }
end end
def clone def average : Float64
Dice.new(@count, @die.clone) @die.average * @count
end end
delegate "fixed?", to: die def average_details : Array(Float64)
delegate "negative?", to: die @count.times.to_a.map { @die.average }
end
# Reverse the `Die` of the `Dice`. def ==(right : Dice)
# @count == right.count && @die == right.die
# Example: end
# ```
# Dice.parse("1d6").reverse # => -1d6
# ```
def reverse : Dice
Dice.new -@count, @die
end
def reverse! {% for op in [">", "<", ">=", "<="] %}
@die.reverse! def {{ op.id }}(right : Dice)
self average != right.average ?
end average {{ op.id }} right.average :
max != right.max ?
max {{ op.id }} right.max :
min {{ op.id }} right.min
end
{% end %}
{% for ft in ["min", "max"] %} def <=>(right : Dice) : Int32
def {{ ft.id }} : Int32 if average != right.average
@die.{{ ft.id }} * @count average - right.average > 0 ? 1 : -1
end elsif max != right.max
max - right.max <=> 0
def {{ (ft + "_details").id }} : Array(Int32) else
@count.times.to_a.map{ @die.{{ ft.id }} } min - right.min <=> 0
end
{% end %}
# Roll an amount of `Dice` as specified, and return the sum
def test : Int32
@count.times.reduce(0) { |r, l| r + @die.test }
end
# Roll an amount of `Dice` as specified, and return the values
def test_details : Array(Int32)
@count.times.to_a.map { @die.test }
end
def average : Float64
@die.average * @count
end
def average_details : Array(Float64)
@count.times.to_a.map { @die.average }
end
def ==(right : Dice)
@count == right.count && @die == right.die
end
{% for op in [">", "<", ">=", "<="] %}
def {{ op.id }}(right : Dice)
average != right.average ?
average {{ op.id }} right.average :
max != right.max ?
max {{ op.id }} right.max :
min {{ op.id }} right.min
end
{% end %}
def <=>(right : Dice)
average != right.average ? average - right.average <=> 0 : max != right.max ? max - right.max <=> 0 : min - right.min <=> 0
end end
end end
end end

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@ -1,75 +1,76 @@
# coding: utf-8 # coding: utf-8
module Rollable class Rollable::Dice
class Dice # Returns the `Dice` and the string parsed from `str`, in a `NamedTuple`
# Returns the `Dice` and the string parsed from `str`, in a `NamedTuple` # with "str" and "dice" keys.
# with "str" and "dice" keys. #
# # - If "strict" is true, then the string must end following the regex
# - If "strict" is true, then the string must end following the regex # `\A(!)?\d+(d\d+)?\Z/i`
# `\A\d+(d\d+)?\Z/i` #
# # - If "strict" is false, then the string doesn't have to finish following
# - If "strict" is false, then the string doesn't have to finish following # the regexp.
# the regexp. private def self.parse_string(str : String, strict = true) : NamedTuple(str: String, dice: Dice)
private def self.parse_string(str : String, strict = true) : NamedTuple(str: String, dice: Dice) match = str.match(/\A(?<sign>-|\+)? *(?<exploding>!)?(?<count>\d+)(?:(?:d)(?<die>\d+))?#{strict ? "\\Z" : ""}/i)
match = str.match(/\A(?<sign>-|\+)? *(?<count>\d+)(?:(?:d)(?<die>\d+))?#{strict ? "\\Z" : ""}/i) raise ParsingError.new("Parsing Error: dice, near to '#{str}'") if match.nil?
raise ParsingError.new("Parsing Error: dice, near to '#{str}'") if match.nil? sign = (match["sign"]? || "+") == "+" ? 1 : -1
sign = (match["sign"]? || "+") == "+" ? 1 : -1 count = match["count"]
count = match["count"] die = match["die"]?
die = match["die"]? exploding = match["exploding"]? ? true : false
if die.nil? if die.nil?
return {str: match[0], dice: FixedValue.new_dice(sign * count.to_i)} {str: match[0], dice: FixedValue.new_dice(sign * count.to_i)}
else else
return {str: match[0], dice: Dice.new(sign * count.to_i, die.to_i)} {str: match[0], dice: Dice.new(sign * count.to_i, die.to_i, exploding)}
end
end end
end
# Return a valid string parsed from `str`. (see `#parse_string`) # Return a valid string parsed from `str`. (see `#parse_string`)
# #
# Yields the `Dice` parsed from `str`. # Yields the `Dice` parsed from `str`.
# # Then, it returns the string read.
# Then, it returns the string read. # If strict is false, only the valid string is returned.
# If strict is false, only the valid string is returned. # ```
def self.parse(str : String, strict = true) : String # Dice.parse("1d6") {|dice| dice.roll } => "1d6"
data = parse_string(str, strict) # ```
yield data[:dice] def self.parse(str : String, strict = true) : String
return data[:str] data = parse_string(str, strict)
yield data[:dice]
return data[:str]
end
# Returns the `Dice` parsed. (see `#parse_string`)
def self.parse(str : String, strict = true) : Dice
data = parse_string(str, strict)
return data[:dice]
end
# Returns the unconsumed string.
#
# Parse `str`, and yield a `Dice` parsed.
# It does not requires to be a full valid string
# (see #parse when strict is false).
# ```
# rest = Dice.consume("1d6+2") do |dice|
# # dice = Dice.new(1, Die.new(1..6))
# end
# # rest = "+2"
# ```
def self.consume(str : String) : String?
str = str.strip
consumed = parse(str, false) do |dice|
yield dice
end end
return consumed.size >= str.size ? nil : str[consumed.size..-1]
end
# Returns the `Dice` parsed. (see `#parse_string`) # Return a string which represents the `Dice`
def self.parse(str : String, strict = true) : Dice #
data = parse_string(str, strict) # - If the value is fixed ```(n..n)```, then it return the @count * value
return data[:dice] # - Else, it just add the count before the `Dice` like "{count}{dice.to_s}"
end def to_s : String
if fixed?
# Returns the unconsumed string. (negative? ? "-" : "") + (@count * @die.min).abs.to_s
# else
# Parse `str`, and yield a `Dice` parsed. (negative? ? "-" : "") + "#{@count}" + (negative? ? @die.reverse : @die).to_s
# It does not requires to be a full valid string
# (see #parse when strict is false).
# ```
# rest = Dice.consume("1d6+2") do |dice|
# # dice = Dice.new(1, Die.new(1..6))
# end
# # rest = "+2"
# ```
def self.consume(str : String) : String?
str = str.strip
consumed = parse(str, false) do |dice|
yield dice
end
return consumed.size >= str.size ? nil : str[consumed.size..-1]
end
# Return a string which represents the `Dice`
#
# - If the value is fixed ```(n..n)```, then it return the @count * value
# - Else, it just add the count before the `Dice` like "{count}{dice.to_s}"
def to_s : String
if fixed?
(negative? ? "-" : "") + (@count * @die.min).abs.to_s
else
(negative? ? "-" : "") + "#{@count}" + (negative? ? @die.reverse : @die).to_s
end
end end
end end
end end

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@ -1,119 +1,162 @@
require "./is_rollable" require "./is_rollable"
module Rollable # Not a front class. It is used to represent a type of dice with faces
# A `Die` is a range of Integer values. #
# It is rollable. # A `Die` is a range of Integer values.
# It is rollable.
#
# Example:
# ```
# d = Die.new(1..6)
# d.min # => 1
# d.max # => 6
# d.average # => 3.5
# d.test # => a random value included in 1..6
# ```
# TODO: make it a Struct ?
class Rollable::Die < Rollable::IsRollable
MAX = 1000
EXPLODING_ITERATIONS = 4
@faces : Range(Int32, Int32)
getter exploding : Bool
getter faces
def initialize(@faces, @exploding = false)
raise ParsingError.new "Cannot die with more than #{MAX} faces (#{@faces})" if @faces.size > MAX
if @faces.end < @faces.begin
@faces = @faces.end..@faces.begin
end
end
def clone
Die.new(@faces, @exploding)
end
def initialize(nb_faces : Int32, @exploding = false)
raise ParsingError.new "Cannot die with more than #{MAX} faces (#{nb_faces})" if nb_faces > MAX
@faces = 1..nb_faces
if @faces.end < @faces.begin
@faces = @faces.end..@faces.begin
end
end
# Number of faces of the `Die`
def size
@faces.size
end
def fixed?
size == 1
end
def negative?
min < 0 && max < 0
end
def like?(other : Die)
@faces == other.faces || @faces == other.reverse.faces
end
# Reverse the values
# #
# Example: # Example:
# ``` # ```
# d = Die.new(1..6) # Die.new(1..6).reverse # => Die.new -6..-1
# d.min # => 1
# d.max # => 6
# d.average # => 3.5
# d.test # => a random value included in 1..6
# ``` # ```
# TODO: make it a Struct ? def reverse : Die
class Die < IsRollable Die.new -@faces.end..-@faces.begin, @exploding
MAX = 1000 end
@faces : Range(Int32, Int32)
getter faces def reverse!
@faces = -@faces.end..-@faces.begin
self
end
def initialize(@faces) def max : Int32
raise ParsingError.new "Cannot die with more than #{MAX} faces (#{@faces})" if @faces.size > MAX if @exploding
end @faces.end * EXPLODING_ITERATIONS
else
def clone
Die.new(@faces)
end
def initialize(nb_faces : Int32)
raise ParsingError.new "Cannot die with more than #{MAX} faces (#{nb_faces})" if nb_faces > MAX
@faces = 1..nb_faces
end
# Number of faces of the `Die`
def size
@faces.size
end
def fixed?
size == 1
end
def negative?
min < 0 && max < 0
end
def like?(other : Die)
@faces == other.faces || @faces == other.reverse.faces
end
# Reverse the values
#
# Example:
# ```
# Die.new(1..6).reverse # => Die.new -6..-1
# ```
def reverse : Die
Die.new -max..-min
end
def reverse!
@faces = -max..-min
self
end
def max : Int32
@faces.end @faces.end
end end
end
def min : Int32 def min : Int32
@faces.begin @faces.begin
end
private def explode(&block)
EXPLODING_ITERATIONS.times do |_|
value = @faces.to_a.sample
yield value
break if value != @faces.end
end end
end
# Return a random value in the range of the dice # Return a random value in the range of the dice
def test : Int32 def test : Int32
if @exploding
sum = 0
explode { |value| sum += value }
sum
else
@faces.to_a.sample @faces.to_a.sample
end end
end
# Mathematical expectation. # Mathematical expectation.
# #
# A d6 will have a expected value of 3.5 # A d6 will have a expected value of 3.5
def average : Float64 def average : Float64
@faces.reduce { |r, l| r + l }.to_f64 / @faces.size proba = @faces.size.to_f64
non_exploding_average = @faces.reduce { |r, l| r + l }.to_f64 / proba
if @exploding
EXPLODING_ITERATIONS.times.reduce(0.0) {|base, i| base + non_exploding_average / proba ** i }.round(3)
else
non_exploding_average
end end
end
# Return a string. # Return a string.
# - It may be a fixed value ```(n..n) => "#{n}"``` # - It may be a fixed value ```(n..n) => "#{n}"```
# - It may be a dice ```(1..n) => "D#{n}"``` # - It may be a dice ```(1..n) => "D#{n}"```
# - Else, ```(a..b) => "D(#{a},#{b})"``` # - Else, ```(a..b) => "D(#{a},#{b})"```
def to_s : String def to_s : String
if self.size == 1 string = if self.size == 1
min.to_s min.to_s
elsif self.min == 1 elsif self.min == 1
"D#{self.max}" "D#{@faces.end}"
else else
"D(#{self.min},#{self.max})" "D(#{@faces.begin},#{@faces.end})"
end end
end string = "!#{string}" if @exploding
return string
end
def ==(right : Die) def ==(right : Die)
@faces == right.faces @faces == right.faces && @exploding == right.exploding
end end
{% for op in [">", "<", ">=", "<="] %} {% for op in [">", "<", ">=", "<="] %}
def {{ op.id }}(right : Die) def {{ op.id }}(right : Die)
average != right.average ? return false if @exploding != right.exploding
average {{ op.id }} right.average : average != right.average ?
max != right.max ? average {{ op.id }} right.average :
max {{ op.id }} right.max : max != right.max ?
min {{ op.id }} right.min max {{ op.id }} right.max :
end min {{ op.id }} right.min
{% end %} end
{% end %}
def <=>(right : Die) def <=>(right : Die) : Int32
average != right.average ? average - right.average <=> 0 : max != right.max ? max - right.max <=> 0 : min - right.min <=> 0 if average != right.average
average - right.average > 0 ? 1 : -1
elsif max != right.max
max - right.max <=> 0
else
min - right.min <=> 0
end end
end end
end end
#

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@ -1,24 +1,22 @@
require "./die" require "./die"
module Rollable # Allows to create a die with a fixed value.
# Allow to create a die with a fixed value. # The die will only gives this value everytime.
# The die will only gives this value everytime. # (`.min`, `.max`, `.test`, `.average`)
# (`.min`, `.max`, `.test`, `.average`) #
# # This is equivalent to
# This is equivalent to # ```
# ``` # Die.new(n..n) # => FixedValue.new_die n
# Die.new(n..n) # => FixedValue.new_die n # Dice.new(1, Die.new(n..n)) # => FixedValue.new_dice n
# Dice.new(1, Die.new(n..n)) # => FixedValue.new_dice n # ```
# ``` module Rollable::FixedValue
module FixedValue # Return a `Die` with only one face.
# Return a `Die` with only one face. def self.new_die(value : Int32)
def self.new_die(value : Int32) Die.new value..value
Die.new value..value end
end
# Return a `Dice` with only one face. # Return a `Dice` with only one face.
def self.new_dice(fixed : Int32) def self.new_dice(fixed : Int32)
Dice.new 1, FixedValue.new_die(fixed) Dice.new 1, FixedValue.new_die(fixed)
end
end end
end end

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@ -1,8 +1,6 @@
module Rollable abstract class Rollable::IsRollable
abstract class IsRollable abstract def min : Int32
abstract def min : Int32 abstract def max : Int32
abstract def max : Int32 abstract def average : Float64
abstract def average : Int32 abstract def test : Int32
abstract def test : Int32
end
end end

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@ -3,149 +3,153 @@ require "./die"
require "./fixed_value" require "./fixed_value"
require "./dice" require "./dice"
module Rollable # `Roll` is a list of `Dice`.
# `Roll` is a list of `Dice`. #
# # It is rollable, making the sum of each `Dice` values.
# It is rollable, making the sum of each `Dice` values. # It is also possible to get the details of a roll, using the methods
# It is also possible to get the details of a roll, using the methods # `.min_details`, `.max_details`, `.average_details`, `.test_details`
# `.min_details`, `.max_details`, `.average_details`, `.test_details` #
# Example:
# ```
# r = Rollable.parse "1d6+2" # note: it also support "1d6 + 2"
# r.min # => 3
# r.max # => 9
# r.average # => 5.5
# r.test # => the sum of a random value in 1..6 and 2
# ```
class Rollable::Roll < Rollable::IsRollable
@dice : Array(Dice)
getter dice
def initialize(@dice)
end
def clone
Roll.new(@dice.clone)
end
delegate size, to: @dice
# Reverse the values of the `Roll`.
def reverse! : Roll
@dice.each { |die| die.reverse! }
self
end
# Return a reversed copy of the `Roll`'s values.
# #
# Example: # Example:
# ``` # ```
# r = Rollable.parse "1d6+2" # note: it also support "1d6 + 2" # Roll.parse("1d6").reverse # => -1d6
# r.min # => 3
# r.max # => 9
# r.average # => 5.5
# r.test # => the sum of a random value in 1..6 and 2
# ``` # ```
class Roll < IsRollable def reverse : Roll
@dice : Array(Dice) Roll.new @dice.map { |die| die.reverse }
end
getter dice {% for ft in ["min", "max", "test"] %}
def {{ ft.id }} : Int32
@dice.reduce(0) { |r, l| r + l.{{ ft.id }} }
end
def initialize(@dice) def {{ (ft + "_details").id }} : Array(Int32)
@dice.map {|dice| dice.{{ (ft + "_details").id }} }.flatten
end
{% end %}
def average : Float64
@dice.reduce(0.0) { |r, l| r + l.average }
end
def average_details : Array(Float64)
@dice.map { |dice| dice.average_details }.flatten
end
def ==(right : Roll)
@dice.size == right.dice.size && @dice.map_with_index { |e, i| right.dice[i] == e }.all? { |e| e == true }
end
{% for op in [">", "<", ">=", "<="] %}
def {{ op.id }}(right : Roll)
average != right.average ?
average {{ op.id }} right.average :
max != right.max ?
max {{ op.id }} right.max :
min {{ op.id }} right.min
end
{% end %}
def <=>(right : Roll) : Int32
if average != right.average
average - right.average > 0 ? 1 : -1
elsif max != right.max
max - right.max <=> 0
else
min - right.min <=> 0
end end
end
def clone def order!
Roll.new(@dice.clone) @dice.sort! { |a, b| b <=> a }
end self
end
delegate size, to: @dice def order
clone.order!
end
# Reverse the values of the `Roll`. # let a [1d6, 1d4, 1d6, 2, 2d6]
def reverse! : Roll # first, we copy it
@dice.each { |die| die.reverse! } # for 1d6 we check evey d6 in the copy, fetch and delete them
self def compact!
end i = 0
until i >= @dice.size
# Return a reversed copy of the `Roll`'s values. # fetch the current dice
# dice_current = @dice[i]
# Example: dice_type = dice_current.die
# ``` dice_count = dice_current.count
# Roll.parse("1d6").reverse # => -1d6 # fetch all dice with the same type
# ``` j = @dice.size
def reverse : Roll until i >= j - 1
Roll.new @dice.map { |die| die.reverse } j = j - 1
end if @dice[j].die == dice_type
@dice[i].count += @dice[j].count
{% for ft in ["min", "max", "test"] %} elsif @dice[j].die == dice_type.reverse
def {{ ft.id }} : Int32 @dice[i].count -= @dice[j].count
@dice.reduce(0) { |r, l| r + l.{{ ft.id }} } else
end next
def {{ (ft + "_details").id }} : Array(Int32)
@dice.map {|dice| dice.{{ (ft + "_details").id }} }.flatten
end
{% end %}
def average : Float64
@dice.reduce(0.0) { |r, l| r + l.average }
end
def average_details : Array(Float64)
@dice.map { |dice| dice.average_details }.flatten
end
def ==(right : Roll)
@dice.size == right.dice.size && @dice.map_with_index { |e, i| right.dice[i] == e }.all? { |e| e == true }
end
{% for op in [">", "<", ">=", "<="] %}
def {{ op.id }}(right : Roll)
average != right.average ?
average {{ op.id }} right.average :
max != right.max ?
max {{ op.id }} right.max :
min {{ op.id }} right.min
end
{% end %}
def <=>(right : Roll) : Int32
average != right.average ? average - right.average <=> 0 : max != right.max ? max - right.max <=> 0 : min - right.min <=> 0
end
def order!
@dice.sort! { |a, b| b <=> a }
self
end
def order
clone.order!
end
# let a [1d6, 1d4, 1d6, 2, 2d6]
# first, we copy it
# for 1d6 we check evey d6 in the copy, fetch and delete them
def compact!
i = 0
until i >= @dice.size
# fetch the current dice
dice_current = @dice[i]
dice_type = dice_current.die
dice_count = dice_current.count
# fetch all dice with the same type
j = @dice.size
until i >= j - 1
j = j - 1
if @dice[j].die == dice_type
@dice[i].count += @dice[j].count
elsif @dice[j].die == dice_type.reverse
@dice[i].count -= @dice[j].count
else
next
end
@dice.delete_at j
end end
i = i + 1 @dice.delete_at j
end end
compact_fixed! i = i + 1
compact_empty!
self
end end
compact_fixed!
compact_empty!
self
end
private def compact_fixed! private def compact_fixed!
fixed = @dice.map_with_index { |d, idx| {d, idx} } fixed = @dice.map_with_index { |d, idx| {d, idx} }
fixed.select! { |t| t[0].die.fixed? } fixed.select! { |t| t[0].die.fixed? }
idx = 0 idx = 0
fixed_dice = fixed.map do |t| fixed_dice = fixed.map do |t|
@dice.delete_at(t[1] - idx) @dice.delete_at(t[1] - idx)
idx = idx + 1 idx = idx + 1
t[0].max t[0].max
end.sum end.sum
@dice << FixedValue.new_dice(fixed_dice) if fixed_dice != 0 @dice << FixedValue.new_dice(fixed_dice) if fixed_dice != 0
end end
private def compact_empty! private def compact_empty!
i = @dice.size - 1 i = @dice.size - 1
until i < 0 until i < 0
@dice.delete_at(i) if @dice[i].count == 0 @dice.delete_at(i) if @dice[i].count == 0
i = i - 1 i = i - 1
end
end end
end
def compact def compact
clone.compact! clone.compact!
end
end end
end end

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@ -1,51 +1,61 @@
module Rollable class Rollable::Roll
class Roll # Parse the string and return an array of `Dice`
# Parse the string and return an array of `Dice` #
# # see `Dice.consume`
# see `Dice.consume` #
# # The string passed as parameter is consumed, part by part, to create an
# The string passed as parameter is consumed, part by part, to create an # Array of `Dice`. The string must follow grammar below (case insensitive):
# Array of `Dice`. The string must follow grammar below (case insensitive): # ```text
# ```text # - dice = [\d+][d][\d+]
# - dice = [\d+][d][\d+] # - sign = ['+', '-']
# - sign = ['+', '-'] # - sdice = [sign]?[dice]
# - sdice = [sign]?[dice] # - roll = [sign][dice][sdice]*
# - roll = [sign][dice][sdice]* # ```
# ``` private def self.parse_str(str : String?, list : Array(Dice) = Array(Dice).new) : Array(Dice)
def self.parse_str(str : String?, list : Array(Dice) = Array(Dice).new) : Array(Dice) return list if str.nil?
return list if str.nil? str = str.strip
str = str.strip sign = str[0]
sign = str[0] if sign != '+' && sign != '-' && sign != '!' && !list.empty?
if sign != '+' && sign != '-' && !list.empty? raise ParsingError.new("Parsing Error: roll, near to '#{str}'")
raise ParsingError.new("Parsing Error: roll, near to '#{str}'")
end
str = str[1..-1] if sign == '-' || sign == '+'
rest = Dice.consume(str) do |dice|
list << (sign == '-' ? dice.reverse : dice)
end
parse_str(rest, list)
return list
end end
str = str[1..-1] if sign == '-' || sign == '+'
# Parse the string "str" and returns a new `Roll` object rest = Dice.consume(str) do |dice|
# see `#parse_str` list << (sign == '-' ? dice.reverse : dice)
def self.parse(str : String) : Roll
return Roll.new(parse_str(str))
end end
parse_str(rest, list)
return list
end
def to_s : String # Parse the string "str" and returns a new `Roll` object
@dice.reduce(nil) do |l, r| #
# puts "l:#{l.to_s}, r:#{r.to_s}" # see `#parse_str`
if l def self.parse(str : String) : Roll
if r.negative? return Roll.new(parse_str(str))
l + " - " + r.reverse.to_s end
else
l + " + " + r.to_s # Parse the string "str" and returns a new `Roll` object,
end # and execute the "block" if an error occured
else def self.parse(str : String) : Roll?
r.to_s begin
end return self.parse(str)
end.to_s rescue err
yield err
return nil
end end
end end
def to_s : String
@dice.reduce(nil) do |l, r|
# puts "l:#{l.to_s}, r:#{r.to_s}"
if l
if r.negative?
l + " - " + r.reverse.to_s
else
l + " + " + r.to_s
end
else
r.to_s
end
end.to_s
end
end end

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@ -1,3 +1,3 @@
module Rollable module Rollable
VERSION = "0.1.2" VERSION = "0.1.4"
end end