To the End of The Universe (an space economy and diplomacy simulation game) - crystal implementation
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Core/configuration.yaml

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606 B

max_y: 600
max_x: 800
ui:
framerate: 10
square_size: 100
right_sidebar: 400
left_sidebar: 800
galaxy:
systems_amount: 1
max_bodies_by_system_amount: 5
max_moon_by_planet_amount: 2
# how many AI empire must exist at start. they are post-FTL civilisation.
# planets without FTL and space infrastructure can exist too.
ai_start_amount: 1 # that means 10 empires with the player
ai_start_populated_bodies_amount: 3
# this is applied to non-ai empire systems
populated_planets_proba: 1.0
# 1 = every millisecond is the minimum duration of a day in game
real_time_day_span: 1000