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3ae8401c5c
...
849b9af9f1
3
Makefile
3
Makefile
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@ -25,8 +25,7 @@ deps_update:
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deps_opt:
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deps_opt:
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@[ -d lib/ ] || make deps
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@[ -d lib/ ] || make deps
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doc:
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doc:
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crystal docs ./src/zero_epsilon.cr ./src/tests/physics_sandbox.cr ./lib/crsfml/src/crsfml.cr ./lib/imgui/src/imgui.cr ./lib/imgui-sfml/src/imgui-sfml.cr
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crystal docs ./src/zero_epsilon.cr ./src/tests/physics_sandbox.cr ./lib/crsfml/src/crsfml.cr ./lib/imgui/src/imgui.cr
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clean:
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clean:
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rm $(NAME)
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rm $(NAME)
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@ -11,15 +11,9 @@ module Gravity
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EARTH2 = Gravity::Body(2).new(mass: 5972200000000000000000000.0, position: Vector(Float64, 2).zero)
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EARTH2 = Gravity::Body(2).new(mass: 5972200000000000000000000.0, position: Vector(Float64, 2).zero)
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EARTH3 = Gravity::Body(3).new(mass: 5972200000000000000000000.0, position: Vector(Float64, 3).zero)
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EARTH3 = Gravity::Body(3).new(mass: 5972200000000000000000000.0, position: Vector(Float64, 3).zero)
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getter :mass, :position, :g, :name
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getter :mass, :position, :g
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@@name_idx = 0
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def initialize(@mass : Float64, @position : Vector(Float64, N) = Vector(Float64, N).zero, @g : Float64 = G)
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def self.next_name
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@@name_idx += 1
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"default~#{@@name_idx}"
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end
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def initialize(@mass : Float64, @position : Vector(Float64, N) = Vector(Float64, N).zero, @g : Float64 = G, @name : String = next_name)
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end
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end
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def acceleration(position : Vector(Float64, N)) : Vector(Float64, N)
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def acceleration(position : Vector(Float64, N)) : Vector(Float64, N)
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@ -27,7 +27,7 @@ class Game
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@selected_body : Gravity::Body(2)
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@selected_body : Gravity::Body(2)
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SECOND_IN_NANO = 1_000_000_000
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SECOND_IN_NANO = 1_000_000_000
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DEFAULT_ZOOM = 3/16
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DEFAULT_ZOOM = 5/16
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def accuracy_frequency_nano_rate
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def accuracy_frequency_nano_rate
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((SECOND_IN_NANO * @timescale) // @framerate).to_u64
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((SECOND_IN_NANO * @timescale) // @framerate).to_u64
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@ -93,11 +93,11 @@ class Game
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sun_offset = Vector[3*10.0**11, 3*10.0**11]
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sun_offset = Vector[3*10.0**11, 3*10.0**11]
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@bodies = {
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@bodies = {
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vessel: Gravity::MovingBody(2).new(name: "vessel", mass: 1.0, g: 0.1, position: Vector[10.0, 10.0]),
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vessel: Gravity::MovingBody(2).new(mass: 1.0, g: 0.1, position: Vector[10.0, 10.0]),
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star: Gravity::MovingBody(2).new(name: "star", mass: 300000.0, g: 0.1, position: Vector[1000.0, 1000.0], speed: Vector[0.0, 0.0]),
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star: Gravity::MovingBody(2).new(mass: 300000.0, g: 0.1, position: Vector[1000.0, 1000.0], speed: Vector[0.0, 0.0]),
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pla1: Gravity::MovingBody(2).new(name: "pla1", mass: 15000.0, g: 0.1, position: Vector[500.0, 500.0], speed: Vector[12.0, 0.0]),
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pla1: Gravity::MovingBody(2).new(mass: 15000.0, g: 0.1, position: Vector[500.0, 500.0], speed: Vector[12.0, 0.0]),
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pla2: Gravity::MovingBody(2).new(name: "pla2", mass: 18000.0, g: 0.1, position: Vector[1000.0, 1500.0], speed: Vector[-6.0, -6.0]),
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pla2: Gravity::MovingBody(2).new(mass: 18000.0, g: 0.1, position: Vector[1000.0, 1500.0], speed: Vector[-6.0, -6.0]),
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pla3: Gravity::MovingBody(2).new(name: "pla3", mass: 12000.0, g: 0.1, position: Vector[1500.0, 1500.0], speed: Vector[-6.0, 0.0]),
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pla3: Gravity::MovingBody(2).new(mass: 12000.0, g: 0.1, position: Vector[1500.0, 1500.0], speed: Vector[-6.0, 0.0]),
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}
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}
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@gravited = [
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@gravited = [
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@bodies[:pla1], @bodies[:pla2], @bodies[:pla3], @bodies[:star],
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@bodies[:pla1], @bodies[:pla2], @bodies[:pla3], @bodies[:star],
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@ -141,8 +141,6 @@ class Game
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@ui_events_handler = UI::EventHandler.new
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@ui_events_handler = UI::EventHandler.new
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end
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end
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MAX_DISTANCE_TO_SELECT_PROJECTABLE = 15
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def handle_events
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def handle_events
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joystick_moved_modified = false
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joystick_moved_modified = false
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@ -156,27 +154,12 @@ class Game
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when SF::Event::KeyPressed
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when SF::Event::KeyPressed
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Log.debug "KeyPressed #{event}"
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Log.debug "KeyPressed #{event}"
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when SF::Event::MouseMoved
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when SF::Event::MouseMoved
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when SF::Event::MouseButtonReleased
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clicked_on_imgui_item = ImGui.is_any_item_hovered || ImGui.is_any_item_active
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if !clicked_on_imgui_item
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# don't match if click on the buttons of ImGui
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# click_coord = @window.map_pixel_to_coords({event.x, event.y}, @view)
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# m = (proj.position - Vector[click_coord.x, click_coord.y]).magnitude
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# mmhhhh it does not work as expected, bugged
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nearest_proj = @projectables.map do |projectable|
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pixel = @window.map_coords_to_pixel({projectable.position[0], projectable.position[1]}, @view)
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{
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projectable: projectable,
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distance: (Vector[pixel.x, pixel.y] - Vector[event.x, event.y]).magnitude,
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}
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end.sort_by!{ |tuple| tuple[:distance] }.first
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if nearest_proj[:distance] <= MAX_DISTANCE_TO_SELECT_PROJECTABLE
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@selected_body = nearest_proj[:projectable].gravity_body
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pp "Select a new body #{@selected_body.name}"
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end
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end
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when SF::Event::MouseButtonEvent
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when SF::Event::MouseButtonEvent
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pp "MouseButtonEvent #{event}"
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click_coord = @window.map_pixel_to_coords({event.x, event.y}, @view)
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# mmhhhh it does not work as expected, bugged
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nearest_proj = @projectables.sort_by { |proj| (proj.position - Vector[event.x, event.y]).magnitude }.first
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@selected_body = nearest_proj.gravity_body
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Log.debug "MouseButtonEvent #{event}"
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when SF::Event::JoystickButtonPressed
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when SF::Event::JoystickButtonPressed
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@joystick_moved.zero! # reset 0
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@joystick_moved.zero! # reset 0
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joystick_moved_modified = :vector # force exact set
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joystick_moved_modified = :vector # force exact set
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@ -313,4 +296,4 @@ class Game
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end
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end
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end
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end
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Game.new(framerate: 120, width: 800, height: 600).execute_loop
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Game.new(framerate: 120, width: 1200, height: 1000).execute_loop
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@ -309,7 +309,6 @@ module PhysicsSandboxDraw
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draw_table_line "Speed", @vessel.gravity_body.speed[0].round(3).to_s, @vessel.gravity_body.speed[1].round(3).to_s, "m/s"
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draw_table_line "Speed", @vessel.gravity_body.speed[0].round(3).to_s, @vessel.gravity_body.speed[1].round(3).to_s, "m/s"
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draw_table_line "Acceleration", @vessel.gravity_body.acceleration[0].round(3).to_s, @vessel.gravity_body.acceleration[1].round(3).to_s, "m/s²"
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draw_table_line "Acceleration", @vessel.gravity_body.acceleration[0].round(3).to_s, @vessel.gravity_body.acceleration[1].round(3).to_s, "m/s²"
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draw_table_line "Selected body", "#{@selected_body.position[0].round(4)}", "#{@selected_body.position[1].round(4)}", "m"
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draw_table_line "Selected body", "#{@selected_body.position[0].round(4)}", "#{@selected_body.position[1].round(4)}", "m"
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draw_table_line "", @selected_body.name, "", ""
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draw_table_line "Relative speed", "#{relative_speed[0].round(4)}", "#{relative_speed[1].round(4)}", "m/s"
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draw_table_line "Relative speed", "#{relative_speed[0].round(4)}", "#{relative_speed[1].round(4)}", "m/s"
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end
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end
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ImGui.text ""
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ImGui.text ""
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