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849b9af9f1
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8b425898a1
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@ -6,23 +6,13 @@ require "./gravity"
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class Projectable(N)
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class Projectable(N)
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property :gravity_body, :color, :size, :outline_color, :outline_size
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property :gravity_body, :color, :size, :outline_color, :outline_size
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@@hook_new : Proc(Projectable(2), Nil) = ->(obj : Projectable(2)) { nil }
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def self.set_hook_new(hook_proc : Proc(Projectable(2), Nil))
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@@hook_new = hook_proc
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end
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def trigger_hook_new
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@@hook_new.call(self)
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end
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def initialize(
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def initialize(
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@gravity_body : Gravity::Body(N),
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@gravity_body : Gravity::Body(N),
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@color : Tuple(Int32, Int32, Int32),
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@color : Tuple(Int32, Int32, Int32),
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@size : Int32,
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@size : Int32,
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@outline_color : Tuple(Int32, Int32, Int32) = {0, 0, 0},
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@outline_color : Tuple(Int32, Int32, Int32) = {0, 0, 0},
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@outline_size : Int32 = 0
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@outline_size : Int32 = 0
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)
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)
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trigger_hook_new
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end
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end
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def position
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def position
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@ -24,7 +24,6 @@ class Game
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@screen_center_position : Vector(Float64, 2)
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@screen_center_position : Vector(Float64, 2)
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@center_position : Vector(Float64, 2)
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@center_position : Vector(Float64, 2)
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@joystick_moved : Vector(Float64, 2)
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@joystick_moved : Vector(Float64, 2)
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@selected_body : Gravity::Body(2)
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SECOND_IN_NANO = 1_000_000_000
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SECOND_IN_NANO = 1_000_000_000
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DEFAULT_ZOOM = 5/16
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DEFAULT_ZOOM = 5/16
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@ -86,11 +85,6 @@ class Game
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# # What's the current position of the Y axis on joystick #0?
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# # What's the current position of the Y axis on joystick #0?
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# position = SF::Joystick.get_axis_position(0, SF::Joystick::Y)
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# position = SF::Joystick.get_axis_position(0, SF::Joystick::Y)
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@projectables = Array(Projectable(2)).new
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Projectable(2).set_hook_new ->(projectable : Projectable(2)) {
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@projectables << projectable
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}
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sun_offset = Vector[3*10.0**11, 3*10.0**11]
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sun_offset = Vector[3*10.0**11, 3*10.0**11]
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@bodies = {
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@bodies = {
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vessel: Gravity::MovingBody(2).new(mass: 1.0, g: 0.1, position: Vector[10.0, 10.0]),
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vessel: Gravity::MovingBody(2).new(mass: 1.0, g: 0.1, position: Vector[10.0, 10.0]),
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@ -130,10 +124,9 @@ class Game
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color: {50, 150, 50},
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color: {50, 150, 50},
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size: 10,
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size: 10,
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)
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)
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# @projectables = {
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@projectables = {
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# @star, @pla1, @pla2, @pla3, @star, @vessel_p,
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@star, @pla1, @pla2, @pla3, @star, @vessel_p,
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# }
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}
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@selected_body = @bodies[:vessel]
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@g = Gravity::Field(2).new(@gravited)
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@g = Gravity::Field(2).new(@gravited)
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@vessel = Vessel(2).new(name: "Starbird", gravity_body: @bodies[:vessel], gravity_field: @g)
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@vessel = Vessel(2).new(name: "Starbird", gravity_body: @bodies[:vessel], gravity_field: @g)
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@vessel.navigation.zoom_ratio = DEFAULT_ZOOM
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@vessel.navigation.zoom_ratio = DEFAULT_ZOOM
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@ -155,10 +148,6 @@ class Game
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Log.debug "KeyPressed #{event}"
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Log.debug "KeyPressed #{event}"
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when SF::Event::MouseMoved
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when SF::Event::MouseMoved
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when SF::Event::MouseButtonEvent
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when SF::Event::MouseButtonEvent
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click_coord = @window.map_pixel_to_coords({event.x, event.y}, @view)
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# mmhhhh it does not work as expected, bugged
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nearest_proj = @projectables.sort_by { |proj| (proj.position - Vector[event.x, event.y]).magnitude }.first
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@selected_body = nearest_proj.gravity_body
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Log.debug "MouseButtonEvent #{event}"
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Log.debug "MouseButtonEvent #{event}"
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when SF::Event::JoystickButtonPressed
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when SF::Event::JoystickButtonPressed
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@joystick_moved.zero! # reset 0
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@joystick_moved.zero! # reset 0
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@ -36,8 +36,7 @@ module PhysicsSandboxDraw
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label: "Set timescale###set_timescale",
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label: "Set timescale###set_timescale",
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data: @timescale,
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data: @timescale,
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min: 0.1,
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min: 0.1,
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max: 60,
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max: 3600 * 24 * 7,
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# max: 3600 * 24 * 7,
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flags: (
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flags: (
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ImGui::ImGuiSliderFlags::Logarithmic
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ImGui::ImGuiSliderFlags::Logarithmic
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),
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),
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@ -296,22 +295,15 @@ module PhysicsSandboxDraw
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def draw_navigation(gravity_field)
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def draw_navigation(gravity_field)
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# ImGui.text "Total Accele is : [#{acceleration[0].round(4)}, #{acceleration[1].round(4)}] m/s²"
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# ImGui.text "Total Accele is : [#{acceleration[0].round(4)}, #{acceleration[1].round(4)}] m/s²"
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draw_table(title: "Applied forces", headers: {"Name", "X", "Y", "unit"}) do
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ImGui.text "Pulse Accele is : [#{@vessel.gravity_body.acceleration[0].round(4)}, #{@vessel.gravity_body.acceleration[1].round(4)}] m/s²"
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draw_table_line "Pulse Accele", "#{@vessel.gravity_body.acceleration[0].round(4)}", "#{@vessel.gravity_body.acceleration[1].round(4)}", "m/s²"
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ImGui.text "GraviticBody is : [#{gravity_field[0].round(4)}, #{gravity_field[1].round(4)}] m/s²"
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draw_table_line "Gravitic Field", "#{gravity_field[0].round(4)}", "#{gravity_field[1].round(4)}", "m/s²"
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ImGui.text "Current speed is : #{@vessel.gravity_body.speed.magnitude.round(4)} m/s"
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end
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ImGui.text "Current speed #{@vessel.gravity_body.speed.magnitude.round(4)} m/s"
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ImGui.text ""
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relative_speed = @vessel.gravity_body.speed - @selected_body.speed
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draw_table(title: "Actual vectors", headers: {"Name", "X", "Y", "unit"}) do
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draw_table(title: "Actual vectors", headers: {"Name", "X", "Y", "unit"}) do
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draw_table_line "Position", @vessel.gravity_body.position[0].round(3).to_s, @vessel.gravity_body.position[1].round(3).to_s, "m"
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draw_table_line "Position", @vessel.gravity_body.position[0].round(3).to_s, @vessel.gravity_body.position[1].round(3).to_s, "m"
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draw_table_line "Speed", @vessel.gravity_body.speed[0].round(3).to_s, @vessel.gravity_body.speed[1].round(3).to_s, "m/s"
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draw_table_line "Speed", @vessel.gravity_body.speed[0].round(3).to_s, @vessel.gravity_body.speed[1].round(3).to_s, "m/s"
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draw_table_line "Acceleration", @vessel.gravity_body.acceleration[0].round(3).to_s, @vessel.gravity_body.acceleration[1].round(3).to_s, "m/s²"
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draw_table_line "Acceleration", @vessel.gravity_body.acceleration[0].round(3).to_s, @vessel.gravity_body.acceleration[1].round(3).to_s, "m/s²"
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draw_table_line "Selected body", "#{@selected_body.position[0].round(4)}", "#{@selected_body.position[1].round(4)}", "m"
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draw_table_line "Relative speed", "#{relative_speed[0].round(4)}", "#{relative_speed[1].round(4)}", "m/s"
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end
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end
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ImGui.text ""
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ImGui.text "Zoom on"
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ImGui.text "Zoom on"
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ImGui.radio_button("vessel##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 0)
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ImGui.radio_button("vessel##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 0)
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@ -344,6 +336,7 @@ module PhysicsSandboxDraw
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end
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end
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def draw_bridge(gravity_field)
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def draw_bridge(gravity_field)
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if ImGui.begin("Bridge")
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if ImGui.begin("Bridge")
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if ImGui.tree_node_ex("Captain", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
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if ImGui.tree_node_ex("Captain", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
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draw_captain
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draw_captain
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