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c0445364da
...
7cc9ae15a9
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@ -27,19 +27,19 @@ class Projectable(N)
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@gravity_body.speed
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end
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def sf_shape(offset : Vector(Float64, N) = Vector(Float64, N).zero)
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def sf_shape(coef : Float64 = 1.0, offset : Vector(Float64, N) = Vector(Float64, N).zero)
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shape = SF::CircleShape.new(@size)
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shape.fill_color = SF.color(@color[0], @color[1], @color[2])
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shape.outline_thickness = @outline_size
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shape.outline_color = SF.color(@outline_color[0], @outline_color[1], @outline_color[2])
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shape.position = sf_position(offset)
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shape.position = sf_position(coef, offset)
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shape
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end
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# the sf_position is the projected position of the gravity_body on the graphic plan
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def sf_position(offset : Vector(Float64, N) = Vector(Float64, N).zero)
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zoomed_position = @gravity_body.position + offset
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def sf_position(coef : Float64 = 1.0, offset : Vector(Float64, N) = Vector(Float64, N).zero)
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zoomed_position = @gravity_body.position * coef + offset
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SF.vector2(zoomed_position[0], zoomed_position[1])
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end
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end
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@ -186,25 +186,13 @@ class Vessel(N)
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end
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class Navigation(N) < Station(N)
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class Cadran
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property radius : Array(Float64)
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def initialize(default_radius : Float64 = 1000.0)
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@radius = [] of Float64
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@radius << default_radius if !default_radius.nil?
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end
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end
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property zoom_select : Int32
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property zoom_position : Vector(Float64, N)
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property cadran : Cadran
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property zoom_ratio : Float64
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def initialize(*p, **o)
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super
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@zoom_ratio = 1.0
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@zoom_select = 0
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@zoom_position = Vector(Float64, N).zero
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@cadran = Cadran.new
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end
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end
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end
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@ -7,8 +7,6 @@ require "crsfml"
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require "imgui"
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require "imgui-sfml"
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require "./physics_sandbox/*"
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require "log"
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Log.setup(:debug)
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@ -22,58 +20,26 @@ class Game
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@window : SF::RenderWindow
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@delta_clock : SF::Clock
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@screen_center_position : Vector(Float64, 2)
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@center_position : Vector(Float64, 2)
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@joystick_moved : Vector(Float64, 2)
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ZOOM = 1/4
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SECOND_IN_NANO = 1_000_000_000
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DEFAULT_ZOOM = 5/16
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def accuracy_frequency_nano_rate
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((SECOND_IN_NANO * @timescale) // @framerate).to_u64
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end
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def draw(item : SF::VertexBuffer, transform : SF::Transform? = nil)
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states = SF::RenderStates.new
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if transform
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states.transform = transform
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end
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@window.draw(item, states)
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end
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def draw(item : SF::Shape, transform : SF::Transform? = nil)
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states = SF::RenderStates.new
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if transform
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states.transform = transform
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end
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@window.draw(item, states)
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end
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def default_viewport
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SF.float_rect(0.0, 0.0, 1.0, @width / @height)
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end
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def initialize(@framerate : Int32 = 60, @width : Int32 = 800, @height : Int32 = 600)
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@window = SF::RenderWindow.new(
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SF::VideoMode.new(width, height),
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"Sandbox",
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)
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@zoom = 1.0
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@joystick_moved = Vector[0.0, 0.0]
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@screen_center_position = Vector[width / 2, height / 2]
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@center_position = Vector[0.0, 0.0]
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@delta_clock = SF::Clock.new
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@time_passed = Time::Span.zero
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@timescale = 1.0
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@window_frequency = Time::Span.new(nanoseconds: SECOND_IN_NANO // @framerate)
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ImGui::SFML.init(@window)
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@window.framerate_limit = @framerate
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@view = SF::View.new
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@view.viewport = default_viewport # SF.float_rect(0.0, 0.0, 1.0, @width / @height)
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@view.center = {@center_position[0], @center_position[1]}
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@window.view = @view
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@time_passed = Time::Span.zero
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# connected = SF::Joystick.connected?(0)
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# # How many buttons does joystick #0 support?
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@ -85,6 +51,9 @@ class Game
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# # What's the current position of the Y axis on joystick #0?
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# position = SF::Joystick.get_axis_position(0, SF::Joystick::Y)
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@timescale = 1.0
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@window_frequency = Time::Span.new(nanoseconds: SECOND_IN_NANO // @framerate)
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sun_offset = Vector[3*10.0**11, 3*10.0**11]
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@bodies = {
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vessel: Gravity::MovingBody(2).new(mass: 1.0, g: 0.1, position: Vector[10.0, 10.0]),
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@ -102,34 +71,33 @@ class Game
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@vessel_p = Projectable(2).new(
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gravity_body: @bodies[:vessel],
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color: {255, 0, 250},
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size: 5,
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size: 3,
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)
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@star = Projectable(2).new(
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gravity_body: @bodies[:star],
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color: {200, 200, 50},
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size: 20,
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size: 10,
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)
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@pla1 = Projectable(2).new(
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gravity_body: @bodies[:pla1],
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color: {150, 50, 50},
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size: 10,
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size: 5,
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)
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@pla2 = Projectable(2).new(
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gravity_body: @bodies[:pla2],
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color: {50, 50, 150},
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size: 10,
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size: 5,
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)
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@pla3 = Projectable(2).new(
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gravity_body: @bodies[:pla3],
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color: {50, 150, 50},
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size: 10,
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size: 5,
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)
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@projectables = {
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@star, @pla1, @pla2, @pla3, @star, @vessel_p,
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}
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@g = Gravity::Field(2).new(@gravited)
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@vessel = Vessel(2).new(name: "Starbird", gravity_body: @bodies[:vessel], gravity_field: @g)
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@vessel.navigation.zoom_ratio = DEFAULT_ZOOM
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@timer = Physics::Tick::Timer.new
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@ui_events_handler = UI::EventHandler.new
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end
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@ -145,10 +113,10 @@ class Game
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@window.close
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exit
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when SF::Event::KeyPressed
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Log.debug "KeyPressed #{event}"
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puts "KeyPressed #{event}"
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when SF::Event::MouseMoved
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when SF::Event::MouseButtonEvent
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Log.debug "MouseButtonEvent #{event}"
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puts "MouseButtonEvent #{event}"
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when SF::Event::JoystickButtonPressed
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@joystick_moved.zero! # reset 0
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joystick_moved_modified = :vector # force exact set
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@ -178,11 +146,11 @@ class Game
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@vessel.pilot.set_exact_acceleration_axis!(@joystick_moved)
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elsif joystick_moved_modified == :accelerate
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# can double the vector each second
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Log.debug "accelerate #{@joystick_moved}"
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puts "accelerate #{@joystick_moved}"
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@vessel.pilot.accelerate_current_vector!(1.0 + (@joystick_moved[0] + 100) / 2 * 0.01)
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elsif joystick_moved_modified == :slow
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# can slow
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Log.debug "slow down #{@joystick_moved}"
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puts "slow down #{@joystick_moved}"
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@vessel.pilot.accelerate_current_vector!(-1.0 - (@joystick_moved[0] + 100) / 2 * 0.01)
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end
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end
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@ -200,15 +168,250 @@ class Game
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end
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end
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include ImGui::Helper
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# will yield the value
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def draw_slider(label : String, data : Float64, max : Float64 = 100.0, min : Float64 = -100.0, flags : ImGui::ImGuiSliderFlags = ImGui::ImGuiSliderFlags::NoRoundToFormat, &)
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ptr = pointerof(data)
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if ImGui.slider_scalar(
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label: label,
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p_data: ptr,
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p_min: min,
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p_max: max,
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flags: flags,
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)
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yield data
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end
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end
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# will yield the value
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def draw_input(label : String, data : Float64, max : Float64 = 100.0, min : Float64 = -100.0, flags : ImGui::ImGuiInputTextFlags = ImGui::ImGuiInputTextFlags::EnterReturnsTrue, &)
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ptr = pointerof(data)
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if ImGui.input_scalar(
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label: label,
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p_data: ptr,
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flags: flags,
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)
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data = max if data > max
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data = min if data < min
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yield data
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end
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end
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def accelerate_by_tick(movable_body : Gravity::MovingBody)
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gravity_field = @g.acceleration(movable_body.position)
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acceleration = movable_body.acceleration + gravity_field
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Physics.move_by_one_tick!(@timer.tick, movable_body.position, movable_body.speed, acceleration)
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end
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include PhysicsSandboxDraw
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include PhysicsSandboxGrid
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include PhysicsSandboxCadran
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def draw_captain
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ImGui.text "Time passed: #{@time_passed}"
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draw_slider(
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label: "Set timescale###set_timescale",
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data: @timescale,
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min: 0.1,
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max: 3600 * 24 * 7,
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flags: (
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ImGui::ImGuiSliderFlags::Logarithmic
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),
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) do |value|
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@timescale = value
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end
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end
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def draw_pilot
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draw_table(title: "Trusters", headers: {"Name", "X", "Y", "unit"}) do
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draw_table_line(
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"Analogic acceleration",
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->{
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draw_slider(
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label: "###acceleration_analogue_x",
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data: @vessel.gravity_body.acceleration[0],
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flags: (
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ImGui::ImGuiSliderFlags::Logarithmic
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),
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) do |value|
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@vessel.pilot.order(priority: 10, group: :acceleration_x) do
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@vessel.pilot.set_exact_acceleration_axis!(0, value)
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@vessel.pilot.permanent_mode = :constant
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@vessel.pilot.low_thrust_pressed = false
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@vessel.pilot.low_thrust_save = value
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end
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end
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},
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->{
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draw_slider(
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label: "###acceleration_analogue_y",
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data: @vessel.gravity_body.acceleration[1],
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flags: (
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ImGui::ImGuiSliderFlags::Logarithmic
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),
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) do |value|
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@vessel.pilot.order(priority: 10, group: :acceleration_y) do
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@vessel.pilot.set_exact_acceleration_axis!(1, value)
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@vessel.pilot.permanent_mode = :constant
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@vessel.pilot.low_thrust_pressed = false
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@vessel.pilot.low_thrust_save = value
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end
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end
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},
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"m/s²",
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)
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# automatically reset acceleration to 0, used for maneuvers
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draw_table_line(
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"Low thrust",
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->{
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draw_slider(
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label: "###acceleration_low_analogic_x",
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data: @vessel.gravity_body.acceleration[0],
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) do |value|
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@vessel.pilot.order(priority: 10, group: :maneuvers) do
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@vessel.pilot.temporary_mode = :pulse
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if !@vessel.pilot.low_thrust_pressed
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@vessel.pilot.low_thrust_save = @vessel.gravity_body.acceleration[0]
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end
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@vessel.pilot.low_thrust_pressed = true
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@vessel.pilot.set_exact_acceleration_axis!(0, value)
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lock_callback = @ui_events_handler.add(SF::Event::KeyPressed) do |callback, event|
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if event.as(SF::Event::KeyPressed).code == SF::Keyboard::Key::L
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@vessel.pilot.low_thrust_save = value
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end
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end
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@ui_events_handler.add(SF::Event::MouseButtonReleased) do |callback|
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@ui_events_handler.remove(SF::Event::MouseButtonReleased, callback)
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@ui_events_handler.remove(SF::Event::MouseButtonReleased, lock_callback)
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@vessel.pilot.low_thrust_pressed = false
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@vessel.pilot.set_exact_acceleration_axis!(0, @vessel.pilot.low_thrust_save)
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end
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end
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end
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},
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->{
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draw_slider(
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label: "###acceleration_low_analogic_y",
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data: @vessel.gravity_body.acceleration[1],
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) do |value|
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@vessel.pilot.order(priority: 10, group: :maneuvers) do
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@vessel.pilot.temporary_mode = :pulse
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if !@vessel.pilot.low_thrust_pressed
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@vessel.pilot.low_thrust_save = @vessel.gravity_body.acceleration[1]
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end
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@vessel.pilot.low_thrust_pressed = true
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@vessel.pilot.set_exact_acceleration_axis!(1, value)
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lock_callback = @ui_events_handler.add(SF::Event::KeyPressed) do |callback, event|
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if event.as(SF::Event::KeyPressed).code == SF::Keyboard::Key::L
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@vessel.pilot.low_thrust_save = value
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end
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end
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@ui_events_handler.add(SF::Event::MouseButtonReleased) do |callback|
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@ui_events_handler.remove(SF::Event::MouseButtonReleased, callback)
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@ui_events_handler.remove(SF::Event::MouseButtonReleased, lock_callback)
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@vessel.pilot.low_thrust_pressed = false
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@vessel.pilot.set_exact_acceleration_axis!(1, @vessel.pilot.low_thrust_save)
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end
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end
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end
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},
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"m/s²",
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)
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draw_table_line(
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"Computer acceleration",
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->{
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draw_input(
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label: "###acceleration_digit_x",
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data: @vessel.pilot.computer_input_thurst[0],
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) do |value|
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@vessel.pilot.order(priority: 9, group: :maneuvers) do
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@vessel.pilot.computer_input_thurst[0] = value
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end
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end
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},
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->{
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draw_input(
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label: "###acceleration_digit_y",
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data: @vessel.pilot.computer_input_thurst[1],
|
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) do |value|
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@vessel.pilot.order(priority: 9, group: :maneuvers) do
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@vessel.pilot.computer_input_thurst[1] = value
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end
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||||
end
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},
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"m/s²",
|
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)
|
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draw_table_line(
|
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"",
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->{
|
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if ImGui.button("Comfirm")
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@vessel.pilot.order(priority: 100, group: :maneuvers) do
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@vessel.pilot.permanent_mode = :constant
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@vessel.pilot.set_exact_acceleration_axis!(@vessel.pilot.computer_input_thurst)
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# @vessel.pilot.set_exact_acceleration_axis!(0, @vessel.pilot.computer_input_thurst[0])
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# @vessel.pilot.set_exact_acceleration_axis!(1, @vessel.pilot.computer_input_thurst[1])
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end
|
||||
end
|
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if ImGui.button("Reset")
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@vessel.pilot.order(priority: 100, group: :prepare) do
|
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@vessel.pilot.set_exact_acceleration_axis!(@vessel.pilot.computer_input_thurst)
|
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# @vessel.pilot.computer_input_thurst[0] = @vessel.gravity_body.acceleration[0]
|
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# @vessel.pilot.computer_input_thurst[1] = @vessel.gravity_body.acceleration[1]
|
||||
end
|
||||
end
|
||||
},
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||||
->{
|
||||
if ImGui.button("Zero")
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@vessel.pilot.order(priority: 10, group: :prepare) do
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@vessel.pilot.computer_input_thurst[0] = 0.0
|
||||
@vessel.pilot.computer_input_thurst[1] = 0.0
|
||||
end
|
||||
end
|
||||
},
|
||||
->{
|
||||
if @vessel.pilot.permanent_mode != :antigrav
|
||||
if ImGui.button("Anti-grav")
|
||||
@vessel.pilot.order(priority: 10, group: :fly_mode) do
|
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@vessel.pilot.permanent_mode = :antigrav
|
||||
@vessel.gravity_body.acceleration[0] = @vessel.gravity[0]
|
||||
@vessel.gravity_body.acceleration[1] = @vessel.gravity[1]
|
||||
end
|
||||
end
|
||||
else
|
||||
if ImGui.button("Disable anti-grav")
|
||||
@vessel.pilot.order(priority: 11, group: :fly_mode) do
|
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if @vessel.pilot.permanent_mode == :antigrav
|
||||
@vessel.pilot.permanent_mode = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
def draw_navigation(gravity_field)
|
||||
# ImGui.text "Total Accele is : [#{acceleration[0].round(4)}, #{acceleration[1].round(4)}] m/s²"
|
||||
ImGui.text "Pulse Accele is : [#{@vessel.gravity_body.acceleration[0].round(4)}, #{@vessel.gravity_body.acceleration[1].round(4)}] m/s²"
|
||||
ImGui.text "GraviticBody is : [#{gravity_field[0].round(4)}, #{gravity_field[1].round(4)}] m/s²"
|
||||
ImGui.text "Current speed is : #{@vessel.gravity_body.speed.magnitude.round(4)} m/s"
|
||||
|
||||
draw_table(title: "Actual vectors", headers: {"Name", "X", "Y", "unit"}) do
|
||||
draw_table_line "Position", @vessel.gravity_body.position[0].round(3).to_s, @vessel.gravity_body.position[1].round(3).to_s, "m"
|
||||
draw_table_line "Speed", @vessel.gravity_body.speed[0].round(3).to_s, @vessel.gravity_body.speed[1].round(3).to_s, "m/s"
|
||||
draw_table_line "Acceleration", @vessel.gravity_body.acceleration[0].round(3).to_s, @vessel.gravity_body.acceleration[1].round(3).to_s, "m/s²"
|
||||
end
|
||||
|
||||
ImGui.text "Zoom on"
|
||||
ImGui.radio_button("vessel##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 0)
|
||||
ImGui.same_line
|
||||
ImGui.radio_button("star##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 1)
|
||||
ImGui.same_line
|
||||
ImGui.radio_button("fixed##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 2)
|
||||
ImGui.same_line
|
||||
ImGui.radio_button("zero##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 3)
|
||||
end
|
||||
|
||||
def execute(tick : Int)
|
||||
@vessel.execute_orders!
|
||||
|
@ -219,68 +422,180 @@ class Game
|
|||
gravity_field = @g.acceleration(@bodies[:vessel].position)
|
||||
@graviting.each { |graviting| accelerate_by_tick(graviting) }
|
||||
|
||||
draw_bridge(gravity_field)
|
||||
if ImGui.begin("Bridge")
|
||||
if ImGui.tree_node_ex("Captain", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
|
||||
draw_captain
|
||||
ImGui.tree_pop
|
||||
end
|
||||
|
||||
object_position =
|
||||
if ImGui.tree_node_ex("Navigation", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
|
||||
draw_navigation(gravity_field)
|
||||
ImGui.tree_pop
|
||||
end
|
||||
|
||||
if ImGui.tree_node_ex("Pilot", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
|
||||
draw_pilot
|
||||
ImGui.tree_pop
|
||||
end
|
||||
|
||||
ImGui.end
|
||||
end
|
||||
|
||||
zoom_object_position =
|
||||
if @vessel.navigation.zoom_select == 0
|
||||
@vessel.navigation.zoom_position = @vessel.gravity_body.position
|
||||
@vessel.navigation.zoom_position = @vessel.gravity_body.position * ZOOM
|
||||
elsif @vessel.navigation.zoom_select == 1
|
||||
@vessel.navigation.zoom_position = @star.gravity_body.position
|
||||
@vessel.navigation.zoom_position = @star.gravity_body.position * ZOOM
|
||||
elsif @vessel.navigation.zoom_select == 2
|
||||
@vessel.navigation.zoom_position
|
||||
else
|
||||
@vessel.navigation.zoom_position = @screen_center_position
|
||||
end
|
||||
@center_position = object_position
|
||||
@view.set_center(
|
||||
@center_position[0],
|
||||
@center_position[1],
|
||||
)
|
||||
if @zoom != @vessel.navigation.zoom_ratio
|
||||
@view.zoom @zoom / @vessel.navigation.zoom_ratio
|
||||
@zoom = @vessel.navigation.zoom_ratio
|
||||
if @zoom == 1.0
|
||||
@view.viewport = default_viewport
|
||||
end
|
||||
end
|
||||
@window.view = @view
|
||||
zoom_offset = @screen_center_position - zoom_object_position
|
||||
@projectables.each { |projectable| @window.draw(projectable.sf_shape(ZOOM, zoom_offset)) }
|
||||
draw_all_trajectories(ZOOM, zoom_offset)
|
||||
|
||||
@projectables.each { |projectable| draw(projectable.sf_shape) }
|
||||
draw_all_trajectories
|
||||
# draw_grid
|
||||
@vessel.navigation.cadran.radius.each do |radius|
|
||||
draw_cadran(center: @vessel.gravity_body.position, radius: radius)
|
||||
end
|
||||
draw_grid(ZOOM, zoom_object_position)
|
||||
# draw_grid(ZOOM, Vector[0.0, 0.0])
|
||||
end
|
||||
|
||||
def draw_all_trajectories
|
||||
def draw_all_trajectories(coef, offset)
|
||||
t = Trajectory.new(body: @vessel_p.gravity_body, gravity_field: @g)
|
||||
t_with_gravity = t.compute(steps: 1000, accuracy: 500.millisecond * @timescale)
|
||||
draw_trajectory({255, 0, 0}, t_with_gravity)
|
||||
draw_trajectory({255, 0, 0}, t_with_gravity, coef, offset)
|
||||
|
||||
t = Trajectory.new(body: @vessel_p.gravity_body, gravity_field: Gravity::Field(2).zero)
|
||||
t_without_gravity = t.compute(steps: 20, accuracy: 5.second * @timescale)
|
||||
draw_trajectory({255, 255, 0}, t_without_gravity)
|
||||
draw_trajectory({255, 255, 0}, t_without_gravity, coef, offset)
|
||||
|
||||
t = Trajectory.new(body: @pla1.gravity_body, gravity_field: @g)
|
||||
t_without_gravity = t.compute(steps: 100, accuracy: 10.second * @timescale)
|
||||
draw_trajectory({255, 0, 0}, t_without_gravity)
|
||||
draw_trajectory({255, 0, 0}, t_without_gravity, coef, offset)
|
||||
|
||||
t = Trajectory.new(body: @pla2.gravity_body, gravity_field: @g)
|
||||
t_without_gravity = t.compute(steps: 100, accuracy: 10.second * @timescale)
|
||||
draw_trajectory({0, 0, 255}, t_without_gravity)
|
||||
draw_trajectory({0, 0, 255}, t_without_gravity, coef, offset)
|
||||
|
||||
t = Trajectory.new(body: @pla3.gravity_body, gravity_field: @g)
|
||||
t_without_gravity = t.compute(steps: 100, accuracy: 10.second * @timescale)
|
||||
draw_trajectory({0, 255, 0}, t_without_gravity)
|
||||
draw_trajectory({0, 255, 0}, t_without_gravity, coef, offset)
|
||||
end
|
||||
|
||||
def draw_trajectory(color : Tuple(Int32, Int32, Int32), trajectory)
|
||||
def draw_trajectory(color : Tuple(Int32, Int32, Int32), trajectory, coef = 1.0, offset = Vector(Float64, 2).zero)
|
||||
trajectory.each do |point|
|
||||
sf_point = SF::CircleShape.new(2)
|
||||
sf_point = SF::CircleShape.new(1)
|
||||
sf_point.fill_color = SF.color(*color)
|
||||
point = point * coef + offset
|
||||
sf_point.position = SF.vector2(point[0], point[1])
|
||||
draw(sf_point)
|
||||
@window.draw(sf_point)
|
||||
end
|
||||
end
|
||||
|
||||
def absolute_coordinates(x, y, coef, offset)
|
||||
v = SF.vector2f(
|
||||
(x - (offset[0] % MAIN_LINES_REAL_SPACE)) * coef,
|
||||
(y - (offset[1] % MAIN_LINES_REAL_SPACE)) * coef,
|
||||
)
|
||||
# pp v
|
||||
# v
|
||||
end
|
||||
|
||||
def relative_coordinates(x, y, coef, offset)
|
||||
SF.vector2f(x * coef, y * coef)
|
||||
end
|
||||
|
||||
MAIN_LINES_REAL_SPACE = 1000
|
||||
SECONDARY_LINES_AMOUNT = 3
|
||||
SECONDARY_LINES_SPACE = MAIN_LINES_REAL_SPACE / SECONDARY_LINES_AMOUNT
|
||||
SECONDARY_LINES_COLOR = SF::Color.new(255, 255, 255, 20)
|
||||
|
||||
# this one will be dynamic to evaluate distances
|
||||
def draw_grid(coef, zoom_offset)
|
||||
main_lines = Array(SF::VertexBuffer).new
|
||||
secondary_lines = Array(SF::VertexBuffer).new
|
||||
max_size = {@width, @height}.max
|
||||
|
||||
# puts "------------------"
|
||||
main_lines_amount = (MAIN_LINES_REAL_SPACE / max_size / coef).ceil.to_i32 + 2
|
||||
main_lines_amount.times do |index|
|
||||
main_line_v = SF::VertexBuffer.new(SF::LineStrip)
|
||||
main_line_h = SF::VertexBuffer.new(SF::LineStrip)
|
||||
main_lines << main_line_v
|
||||
main_lines << main_line_h
|
||||
main_line_v.create(2)
|
||||
main_line_h.create(2)
|
||||
v_start = MAIN_LINES_REAL_SPACE * index
|
||||
v_end = @width / coef + zoom_offset[0] % MAIN_LINES_REAL_SPACE
|
||||
h_start = MAIN_LINES_REAL_SPACE * index
|
||||
h_end = @height / coef + zoom_offset[1] % MAIN_LINES_REAL_SPACE
|
||||
# pp({
|
||||
# index: index,
|
||||
# v_start: v_start,
|
||||
# v_end: v_end,
|
||||
# h_start: h_start,
|
||||
# h_end: h_end,
|
||||
# offset: zoom_offset,
|
||||
# coef: coef,
|
||||
# })
|
||||
main_line_v_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates(v_start, 0, coef, zoom_offset),
|
||||
)
|
||||
main_line_v_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates(v_start, h_end, coef, zoom_offset),
|
||||
)
|
||||
main_line_h_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates(0, h_start, coef, zoom_offset),
|
||||
)
|
||||
main_line_h_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates(v_end, h_start, coef, zoom_offset),
|
||||
)
|
||||
main_line_v_buffer = Slice[main_line_v_buffer_0, main_line_v_buffer_1]
|
||||
main_line_h_buffer = Slice[main_line_h_buffer_0, main_line_h_buffer_1]
|
||||
main_line_v.update(main_line_v_buffer, 0)
|
||||
main_line_h.update(main_line_h_buffer, 0)
|
||||
|
||||
SECONDARY_LINES_AMOUNT.times do |subindex|
|
||||
secondary_line_v = SF::VertexBuffer.new(SF::LineStrip)
|
||||
secondary_line_h = SF::VertexBuffer.new(SF::LineStrip)
|
||||
secondary_lines << secondary_line_v
|
||||
secondary_lines << secondary_line_h
|
||||
secondary_line_v.create(2)
|
||||
secondary_line_h.create(2)
|
||||
secondary_v_start = SECONDARY_LINES_SPACE * subindex
|
||||
secondary_h_start = SECONDARY_LINES_SPACE * subindex
|
||||
secondary_line_v_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates(v_start + secondary_v_start, 0, coef, zoom_offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_v_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates(v_start + secondary_v_start, h_end, coef, zoom_offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_h_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates(0, h_start + secondary_h_start, coef, zoom_offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_h_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates(v_end, h_start + secondary_h_start, coef, zoom_offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_v_buffer = Slice[secondary_line_v_buffer_0, secondary_line_v_buffer_1]
|
||||
secondary_line_h_buffer = Slice[secondary_line_h_buffer_0, secondary_line_h_buffer_1]
|
||||
secondary_line_v.update(secondary_line_v_buffer, 0)
|
||||
secondary_line_h.update(secondary_line_h_buffer, 0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
main_lines.each do |line|
|
||||
# line[0].color = SF::Color.new(255, 255, 255)
|
||||
# line[1].color = SF::Color.new(255, 255, 255)
|
||||
@window.draw(line)
|
||||
end
|
||||
secondary_lines.each do |line|
|
||||
# line[0].color = SF::Color.new(255, 255, 255)
|
||||
# line[1].color = SF::Color.new(255, 255, 255)
|
||||
@window.draw(line)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,56 +0,0 @@
|
|||
module PhysicsSandboxCadran
|
||||
|
||||
def add_line(lines, p1 : SF::Vector2f, p2 : SF::Vector2f, color : SF::Color = SF::Color::White)
|
||||
line1 = SF::VertexBuffer.new(SF::LineStrip)
|
||||
line1.create(2)
|
||||
line1.update(
|
||||
Slice[
|
||||
SF::Vertex.new(position: p1, color: color),
|
||||
SF::Vertex.new(position: p2, color: color),
|
||||
], 0)
|
||||
lines << line1
|
||||
end
|
||||
|
||||
CADRAN_COLOR = SF::Color.new(230, 230, 230, 120)
|
||||
def draw_cadran(center : Vector(Float64, 2), radius : Number)
|
||||
circle = SF::CircleShape.new(radius: radius, point_count: 100)
|
||||
circle.outline_color = CADRAN_COLOR
|
||||
circle.outline_thickness = 1
|
||||
center_position_offset = {
|
||||
center[0] - radius,
|
||||
center[1] - radius,
|
||||
}
|
||||
circle.position = center_position_offset
|
||||
circle.fill_color = SF::Color::Transparent
|
||||
draw(circle)
|
||||
|
||||
lines = Array(SF::VertexBuffer).new
|
||||
add_line(
|
||||
lines: lines,
|
||||
p1: SF.vector2f(center[0] - 2**(1/2)/2 * radius, center[1] - 2**(1/2)/2 * radius),
|
||||
p2: SF.vector2f(center[0] + 2**(1/2)/2 * radius, center[1] + 2**(1/2)/2 * radius),
|
||||
color: CADRAN_COLOR,
|
||||
)
|
||||
add_line(
|
||||
lines: lines,
|
||||
p1: SF.vector2f(center[0] + 2**(1/2)/2 * radius, center[1] - 2**(1/2)/2 * radius),
|
||||
p2: SF.vector2f(center[0] - 2**(1/2)/2 * radius, center[1] + 2**(1/2)/2 * radius),
|
||||
color: CADRAN_COLOR,
|
||||
)
|
||||
add_line(
|
||||
lines: lines,
|
||||
p1: SF.vector2f(center[0] + radius, center[1]),
|
||||
p2: SF.vector2f(center[0] - radius, center[1]),
|
||||
color: CADRAN_COLOR,
|
||||
)
|
||||
add_line(
|
||||
lines: lines,
|
||||
p1: SF.vector2f(center[0], center[1] - radius),
|
||||
p2: SF.vector2f(center[0], center[1] + radius),
|
||||
color: CADRAN_COLOR,
|
||||
)
|
||||
|
||||
lines.each { |line| draw(line) }
|
||||
end
|
||||
|
||||
end
|
|
@ -1,284 +0,0 @@
|
|||
module PhysicsSandboxDraw
|
||||
|
||||
include ImGui::Helper
|
||||
|
||||
# will yield the value
|
||||
def draw_slider(label : String, data : Float64, max : Float64 = 100.0, min : Float64 = -100.0, flags : ImGui::ImGuiSliderFlags = ImGui::ImGuiSliderFlags::NoRoundToFormat, &)
|
||||
ptr = pointerof(data)
|
||||
if ImGui.slider_scalar(
|
||||
label: label,
|
||||
p_data: ptr,
|
||||
p_min: min,
|
||||
p_max: max,
|
||||
flags: flags,
|
||||
)
|
||||
yield data
|
||||
end
|
||||
end
|
||||
|
||||
# will yield the value
|
||||
def draw_input(label : String, data : Float64, max : Float64 = 100.0, min : Float64 = -100.0, flags : ImGui::ImGuiInputTextFlags = ImGui::ImGuiInputTextFlags::EnterReturnsTrue, &)
|
||||
ptr = pointerof(data)
|
||||
if ImGui.input_scalar(
|
||||
label: label,
|
||||
p_data: ptr,
|
||||
flags: flags,
|
||||
)
|
||||
data = max if data > max
|
||||
data = min if data < min
|
||||
yield data
|
||||
end
|
||||
end
|
||||
|
||||
def draw_captain
|
||||
ImGui.text "Time passed: #{@time_passed}"
|
||||
draw_slider(
|
||||
label: "Set timescale###set_timescale",
|
||||
data: @timescale,
|
||||
min: 0.1,
|
||||
max: 3600 * 24 * 7,
|
||||
flags: (
|
||||
ImGui::ImGuiSliderFlags::Logarithmic
|
||||
),
|
||||
) do |value|
|
||||
@timescale = value
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
def draw_pilot
|
||||
draw_table(title: "Trusters", headers: {"Name", "X", "Y", "unit"}) do
|
||||
draw_table_line(
|
||||
"Analogic acceleration",
|
||||
->{
|
||||
draw_slider(
|
||||
label: "###acceleration_analogue_x",
|
||||
data: @vessel.gravity_body.acceleration[0],
|
||||
flags: (
|
||||
ImGui::ImGuiSliderFlags::Logarithmic
|
||||
),
|
||||
) do |value|
|
||||
@vessel.pilot.order(priority: 10, group: :acceleration_x) do
|
||||
@vessel.pilot.set_exact_acceleration_axis!(0, value)
|
||||
@vessel.pilot.permanent_mode = :constant
|
||||
@vessel.pilot.low_thrust_pressed = false
|
||||
@vessel.pilot.low_thrust_save = value
|
||||
end
|
||||
end
|
||||
},
|
||||
->{
|
||||
draw_slider(
|
||||
label: "###acceleration_analogue_y",
|
||||
data: @vessel.gravity_body.acceleration[1],
|
||||
flags: (
|
||||
ImGui::ImGuiSliderFlags::Logarithmic
|
||||
),
|
||||
) do |value|
|
||||
@vessel.pilot.order(priority: 10, group: :acceleration_y) do
|
||||
@vessel.pilot.set_exact_acceleration_axis!(1, value)
|
||||
@vessel.pilot.permanent_mode = :constant
|
||||
@vessel.pilot.low_thrust_pressed = false
|
||||
@vessel.pilot.low_thrust_save = value
|
||||
end
|
||||
end
|
||||
},
|
||||
"m/s²",
|
||||
)
|
||||
|
||||
# automatically reset acceleration to 0, used for maneuvers
|
||||
draw_table_line(
|
||||
"Low thrust",
|
||||
->{
|
||||
draw_slider(
|
||||
label: "###acceleration_low_analogic_x",
|
||||
data: @vessel.gravity_body.acceleration[0],
|
||||
) do |value|
|
||||
@vessel.pilot.order(priority: 10, group: :maneuvers) do
|
||||
@vessel.pilot.temporary_mode = :pulse
|
||||
if !@vessel.pilot.low_thrust_pressed
|
||||
@vessel.pilot.low_thrust_save = @vessel.gravity_body.acceleration[0]
|
||||
end
|
||||
@vessel.pilot.low_thrust_pressed = true
|
||||
@vessel.pilot.set_exact_acceleration_axis!(0, value)
|
||||
lock_callback = @ui_events_handler.add(SF::Event::KeyPressed) do |callback, event|
|
||||
if event.as(SF::Event::KeyPressed).code == SF::Keyboard::Key::L
|
||||
@vessel.pilot.low_thrust_save = value
|
||||
end
|
||||
end
|
||||
@ui_events_handler.add(SF::Event::MouseButtonReleased) do |callback|
|
||||
@ui_events_handler.remove(SF::Event::MouseButtonReleased, callback)
|
||||
@ui_events_handler.remove(SF::Event::MouseButtonReleased, lock_callback)
|
||||
@vessel.pilot.low_thrust_pressed = false
|
||||
@vessel.pilot.set_exact_acceleration_axis!(0, @vessel.pilot.low_thrust_save)
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
->{
|
||||
draw_slider(
|
||||
label: "###acceleration_low_analogic_y",
|
||||
data: @vessel.gravity_body.acceleration[1],
|
||||
) do |value|
|
||||
@vessel.pilot.order(priority: 10, group: :maneuvers) do
|
||||
@vessel.pilot.temporary_mode = :pulse
|
||||
if !@vessel.pilot.low_thrust_pressed
|
||||
@vessel.pilot.low_thrust_save = @vessel.gravity_body.acceleration[1]
|
||||
end
|
||||
@vessel.pilot.low_thrust_pressed = true
|
||||
@vessel.pilot.set_exact_acceleration_axis!(1, value)
|
||||
lock_callback = @ui_events_handler.add(SF::Event::KeyPressed) do |callback, event|
|
||||
if event.as(SF::Event::KeyPressed).code == SF::Keyboard::Key::L
|
||||
@vessel.pilot.low_thrust_save = value
|
||||
end
|
||||
end
|
||||
@ui_events_handler.add(SF::Event::MouseButtonReleased) do |callback|
|
||||
@ui_events_handler.remove(SF::Event::MouseButtonReleased, callback)
|
||||
@ui_events_handler.remove(SF::Event::MouseButtonReleased, lock_callback)
|
||||
@vessel.pilot.low_thrust_pressed = false
|
||||
@vessel.pilot.set_exact_acceleration_axis!(1, @vessel.pilot.low_thrust_save)
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
"m/s²",
|
||||
)
|
||||
|
||||
draw_table_line(
|
||||
"Computer acceleration",
|
||||
->{
|
||||
draw_input(
|
||||
label: "###acceleration_digit_x",
|
||||
data: @vessel.pilot.computer_input_thurst[0],
|
||||
) do |value|
|
||||
@vessel.pilot.order(priority: 9, group: :maneuvers) do
|
||||
@vessel.pilot.computer_input_thurst[0] = value
|
||||
end
|
||||
end
|
||||
},
|
||||
->{
|
||||
draw_input(
|
||||
label: "###acceleration_digit_y",
|
||||
data: @vessel.pilot.computer_input_thurst[1],
|
||||
) do |value|
|
||||
@vessel.pilot.order(priority: 9, group: :maneuvers) do
|
||||
@vessel.pilot.computer_input_thurst[1] = value
|
||||
end
|
||||
end
|
||||
},
|
||||
"m/s²",
|
||||
)
|
||||
draw_table_line(
|
||||
"",
|
||||
->{
|
||||
if ImGui.button("Comfirm")
|
||||
@vessel.pilot.order(priority: 100, group: :maneuvers) do
|
||||
@vessel.pilot.permanent_mode = :constant
|
||||
@vessel.pilot.set_exact_acceleration_axis!(@vessel.pilot.computer_input_thurst)
|
||||
# @vessel.pilot.set_exact_acceleration_axis!(0, @vessel.pilot.computer_input_thurst[0])
|
||||
# @vessel.pilot.set_exact_acceleration_axis!(1, @vessel.pilot.computer_input_thurst[1])
|
||||
end
|
||||
end
|
||||
if ImGui.button("Reset")
|
||||
@vessel.pilot.order(priority: 100, group: :prepare) do
|
||||
@vessel.pilot.set_exact_acceleration_axis!(@vessel.pilot.computer_input_thurst)
|
||||
# @vessel.pilot.computer_input_thurst[0] = @vessel.gravity_body.acceleration[0]
|
||||
# @vessel.pilot.computer_input_thurst[1] = @vessel.gravity_body.acceleration[1]
|
||||
end
|
||||
end
|
||||
},
|
||||
->{
|
||||
if ImGui.button("Zero")
|
||||
@vessel.pilot.order(priority: 10, group: :prepare) do
|
||||
@vessel.pilot.computer_input_thurst[0] = 0.0
|
||||
@vessel.pilot.computer_input_thurst[1] = 0.0
|
||||
end
|
||||
end
|
||||
},
|
||||
->{
|
||||
if @vessel.pilot.permanent_mode != :antigrav
|
||||
if ImGui.button("Anti-grav")
|
||||
@vessel.pilot.order(priority: 10, group: :fly_mode) do
|
||||
@vessel.pilot.permanent_mode = :antigrav
|
||||
@vessel.gravity_body.acceleration[0] = @vessel.gravity[0]
|
||||
@vessel.gravity_body.acceleration[1] = @vessel.gravity[1]
|
||||
end
|
||||
end
|
||||
else
|
||||
if ImGui.button("Disable anti-grav")
|
||||
@vessel.pilot.order(priority: 11, group: :fly_mode) do
|
||||
if @vessel.pilot.permanent_mode == :antigrav
|
||||
@vessel.pilot.permanent_mode = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
def draw_navigation(gravity_field)
|
||||
# ImGui.text "Total Accele is : [#{acceleration[0].round(4)}, #{acceleration[1].round(4)}] m/s²"
|
||||
ImGui.text "Pulse Accele is : [#{@vessel.gravity_body.acceleration[0].round(4)}, #{@vessel.gravity_body.acceleration[1].round(4)}] m/s²"
|
||||
ImGui.text "GraviticBody is : [#{gravity_field[0].round(4)}, #{gravity_field[1].round(4)}] m/s²"
|
||||
ImGui.text "Current speed is : #{@vessel.gravity_body.speed.magnitude.round(4)} m/s"
|
||||
|
||||
draw_table(title: "Actual vectors", headers: {"Name", "X", "Y", "unit"}) do
|
||||
draw_table_line "Position", @vessel.gravity_body.position[0].round(3).to_s, @vessel.gravity_body.position[1].round(3).to_s, "m"
|
||||
draw_table_line "Speed", @vessel.gravity_body.speed[0].round(3).to_s, @vessel.gravity_body.speed[1].round(3).to_s, "m/s"
|
||||
draw_table_line "Acceleration", @vessel.gravity_body.acceleration[0].round(3).to_s, @vessel.gravity_body.acceleration[1].round(3).to_s, "m/s²"
|
||||
end
|
||||
|
||||
ImGui.text "Zoom on"
|
||||
ImGui.radio_button("vessel##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 0)
|
||||
ImGui.same_line
|
||||
ImGui.radio_button("star##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 1)
|
||||
ImGui.same_line
|
||||
ImGui.radio_button("fixed##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 2)
|
||||
ImGui.same_line
|
||||
ImGui.radio_button("zero##navigation_zoom", pointerof(@vessel.navigation.zoom_select), 3)
|
||||
draw_slider(
|
||||
label: "###cadran_slide_zoom_ratio",
|
||||
data: @vessel.navigation.zoom_ratio,
|
||||
max: 10,
|
||||
min: 0.001,
|
||||
flags: ImGui::ImGuiSliderFlags::Logarithmic,
|
||||
) do |value|
|
||||
@vessel.navigation.zoom_ratio = value
|
||||
end
|
||||
|
||||
ImGui.text "Cadran"
|
||||
draw_slider(
|
||||
label: "###cadran_slide_radius",
|
||||
data: @vessel.navigation.cadran.radius[0],
|
||||
max: 10.0**10,
|
||||
min: 0.0,
|
||||
flags: ImGui::ImGuiSliderFlags::Logarithmic,
|
||||
) do |value|
|
||||
@vessel.navigation.cadran.radius[0] = value
|
||||
end
|
||||
end
|
||||
|
||||
def draw_bridge(gravity_field)
|
||||
|
||||
if ImGui.begin("Bridge")
|
||||
if ImGui.tree_node_ex("Captain", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
|
||||
draw_captain
|
||||
ImGui.tree_pop
|
||||
end
|
||||
|
||||
if ImGui.tree_node_ex("Navigation", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
|
||||
draw_navigation(gravity_field)
|
||||
ImGui.tree_pop
|
||||
end
|
||||
|
||||
if ImGui.tree_node_ex("Pilot", ImGui::ImGuiTreeNodeFlags.new(ImGui::ImGuiTreeNodeFlags::DefaultOpen))
|
||||
draw_pilot
|
||||
ImGui.tree_pop
|
||||
end
|
||||
|
||||
ImGui.end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
|
@ -1,115 +0,0 @@
|
|||
module PhysicsSandboxGrid
|
||||
|
||||
MAIN_LINES_REAL_SPACE = 1000
|
||||
SECONDARY_LINES_AMOUNT = 3
|
||||
SECONDARY_LINES_SPACE = MAIN_LINES_REAL_SPACE / SECONDARY_LINES_AMOUNT
|
||||
SECONDARY_LINES_COLOR = SF::Color.new(255, 255, 255, 30)
|
||||
|
||||
def absolute_coordinates(pos, offset)
|
||||
SF.vector2f(pos[0] + offset[0], pos[1] + offset[1])
|
||||
end
|
||||
|
||||
# this one will be dynamic to evaluate distances
|
||||
def draw_grid
|
||||
main_lines = Array(SF::VertexBuffer).new
|
||||
secondary_lines = Array(SF::VertexBuffer).new
|
||||
width = @width
|
||||
height = @height
|
||||
max_size = {width, height}.max
|
||||
offset = {
|
||||
-@center_position[0] + (@center_position[0] // MAIN_LINES_REAL_SPACE) * MAIN_LINES_REAL_SPACE,
|
||||
-@center_position[1] + (@center_position[1] // MAIN_LINES_REAL_SPACE) * MAIN_LINES_REAL_SPACE,
|
||||
}
|
||||
|
||||
main_lines_amount = (max_size / MAIN_LINES_REAL_SPACE).ceil.to_i32 + 1
|
||||
start = -main_lines_amount // 2
|
||||
stop = start + main_lines_amount
|
||||
pp({
|
||||
center_position: @center_position,
|
||||
offset: offset,
|
||||
max_size: max_size,
|
||||
start: start,
|
||||
stop: stop,
|
||||
main_lines_amount: main_lines_amount,
|
||||
})
|
||||
|
||||
(start..stop).each do |index|
|
||||
main_line_v = SF::VertexBuffer.new(SF::LineStrip)
|
||||
main_line_h = SF::VertexBuffer.new(SF::LineStrip)
|
||||
main_lines << main_line_v
|
||||
main_lines << main_line_h
|
||||
main_line_v.create(2)
|
||||
main_line_h.create(2)
|
||||
x_start = MAIN_LINES_REAL_SPACE * index
|
||||
x_end = width
|
||||
y_start = MAIN_LINES_REAL_SPACE * index
|
||||
y_end = height
|
||||
# pp({
|
||||
# center_position: @center_position,
|
||||
# index: index,
|
||||
# v_start: v_start,
|
||||
# x_end: x_end,
|
||||
# y_start: y_start,
|
||||
# h_end: h_end,
|
||||
# x_start: x_start,
|
||||
# y_start: y_start,
|
||||
# })
|
||||
main_line_v_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates({x_start, start * MAIN_LINES_REAL_SPACE}, offset),
|
||||
)
|
||||
main_line_v_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates({x_start, y_end}, offset),
|
||||
)
|
||||
main_line_h_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates({start * MAIN_LINES_REAL_SPACE, y_start}, offset),
|
||||
)
|
||||
main_line_h_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates({x_end, y_start}, offset),
|
||||
)
|
||||
main_line_v_buffer = Slice[main_line_v_buffer_0, main_line_v_buffer_1]
|
||||
main_line_h_buffer = Slice[main_line_h_buffer_0, main_line_h_buffer_1]
|
||||
main_line_v.update(main_line_v_buffer, 0)
|
||||
main_line_h.update(main_line_h_buffer, 0)
|
||||
|
||||
SECONDARY_LINES_AMOUNT.times do |subindex|
|
||||
secondary_line_v = SF::VertexBuffer.new(SF::LineStrip)
|
||||
secondary_line_h = SF::VertexBuffer.new(SF::LineStrip)
|
||||
secondary_lines << secondary_line_v
|
||||
secondary_lines << secondary_line_h
|
||||
secondary_line_v.create(2)
|
||||
secondary_line_h.create(2)
|
||||
secondary_x_start = SECONDARY_LINES_SPACE * subindex
|
||||
secondary_y_start = SECONDARY_LINES_SPACE * subindex
|
||||
secondary_line_v_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates({x_start + secondary_x_start, start * MAIN_LINES_REAL_SPACE}, offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_v_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates({x_start + secondary_x_start, y_end}, offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_h_buffer_0 = SF::Vertex.new(
|
||||
absolute_coordinates({start * MAIN_LINES_REAL_SPACE, y_start + secondary_y_start}, offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_h_buffer_1 = SF::Vertex.new(
|
||||
absolute_coordinates({x_end, y_start + secondary_y_start}, offset),
|
||||
color: SECONDARY_LINES_COLOR,
|
||||
)
|
||||
secondary_line_v_buffer = Slice[secondary_line_v_buffer_0, secondary_line_v_buffer_1]
|
||||
secondary_line_h_buffer = Slice[secondary_line_h_buffer_0, secondary_line_h_buffer_1]
|
||||
secondary_line_v.update(secondary_line_v_buffer, 0)
|
||||
secondary_line_h.update(secondary_line_h_buffer, 0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
main_lines.each do |line|
|
||||
draw(line)
|
||||
end
|
||||
secondary_lines.each do |line|
|
||||
draw(line)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
Loading…
Reference in New Issue
Block a user