• 5 Open
    7 Closed
    Updated 2023-04-17 01:10:43 +02:00
    No due date
    • Population grows curve is logistic and adjustable depending on planetary features, policies, development, etc.
    • Population has a "productive factor" taken into account for producing resources
    • Manpower optimium and maximum for each infrastructure
    • Manpower ratio to allocate manpower to infrastructures already developed
    • Manpower for building infrastructure
    • Food consumption
    • Logs
    • Documentation of the mechanics
  • 5 Open
    1 Closed
    Updated 2023-04-17 01:10:43 +02:00
    No due date
    • Add policies (with samples: workshift cursor to change pop growth & pop production rate)
    • Interface to enable or disable a policy
    • UI policies with list of choices, cursors %, cursors max/min)
    • Define some specs and setup CI with drone.sceptique.eu
    • Fix how tier stacks
  • 0 Open
    0 Closed
    Updated 2023-04-17 01:10:44 +02:00
    No due date
  • 0 Open
    0 Closed
    Updated 2023-04-17 01:10:45 +02:00
    No due date
  • 1 Open
    0 Closed
    Updated 2023-04-17 01:10:45 +02:00
    No due date
    • Implement moving resources across planets with logistic
  • 0 Open
    0 Closed
    Updated 2023-04-17 01:10:46 +02:00
    No due date

    The UI inside a native application is not necessary performance wise (there is not 3D or real time vortex!).

    Let's break it into a structure that allow websockets connection to exchange informations.