- Population grows curve is logistic and adjustable depending on planetary features, policies, development, etc.
- Population has a "productive factor" taken into account for producing resources
- Manpower optimium and maximum for each infrastructure
- Manpower ratio to allocate manpower to infrastructures already developed
- Manpower for building infrastructure
- Food consumption
- Logs
- Documentation of the mechanics
- Add policies (with samples: workshift cursor to change pop growth & pop production rate)
- Interface to enable or disable a policy
- UI policies with list of choices, cursors %, cursors max/min)
- Define some specs and setup CI with drone.sceptique.eu
- Fix how tier stacks
- Implement moving resources across planets with logistic
The UI inside a native application is not necessary performance wise (there is not 3D or real time vortex!).
Let's break it into a structure that allow websockets connection to exchange informations.